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 Crashes. 
 

Amirshaneh

Private First Class
Posts: 60
Joined: 25 Dec 2007

      Posted: 13 Mar 2011 06:59 Profile


Hello guys.
i havnt played aa2 for more than a year and i recently started playing again.
after fixing some punkbuster kicks (cause of steam). ive started playing without any pb kicks.
but after i play for a couple of minutes the game starts to move slowly and everything move slowly.... i hope you understand xD... and after a few seconds the game crashes.. tells me that i need to free more virtual memory on my primary drive.

i have windows 7 ultimate x64 and i have more then enough virtual memory...

any idea on what can cause this?
Edit 1:

now i tried again this time i get this error


Build AmericasArmy[BuildDate:2009-04-22_BuildVersion:2.8.5]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2665 MHz with 3070MB RAM
Video: ATI Radeon HD 4800 Series (1065)

General protection fault!

History: UObject::execDelegateFunction <- (DCDS Entry.DCDS @ Function DBAuth.DCDS.WaitingForCommunicationToComplete.Timer : 00CC) <- UObject::ProcessEvent <- (DCDS Entry.DCDS, Function DBAuth.DCDS.WaitingForCommunicationToComplete.Timer) <- AActor::Tick <- TickEntry <- TickLevel <- UGameEngine::Tick <- Level Prison Stryke <- UpdateWorld <- MainLoop

Edit 2:
this time i get this


Build AmericasArmy[BuildDate:2009-04-22_BuildVersion:2.8.5]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2665 MHz with 3070MB RAM
Video: ATI Radeon HD 4800 Series (1065)

Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

History: FTriangleClipper::FTriangleClipper <- FindActors <- AProjector::Attach <- AProjector::execAttachProjector <- UObject::ProcessEvent <- (de_bt_metal SFhospital.de_bt_metal, Function AGP_Effects.BaseContactProjector.PostBeginPlay) <- ULevel::SpawnActor <- (de_bt_metal) <- UObject::ProcessEvent <- (AttachW_AK74su_Rifle SFhospital.AttachW_AK74su_Rifle, Function AGP.BaseWeaponAttachment.ThirdPersonTrace) <- AWeaponAttachment::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AttachW_AK74su_Rifle) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop



and sometimes i get nothing... just crashes without any error

m_hermann

Admin
Admin
Posts: 30366
Joined: 02 Aug 2004

      Posted: 13 Mar 2011 09:38 Profile United States


You've got one(or more) maps crashing on downloading thru DCDS.
Delete the content of "C:\Program Files\America's Army\System\DynamicContent\DCDS"

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Amirshaneh

Private First Class
Posts: 60
Joined: 25 Dec 2007

      Posted: 13 Mar 2011 11:58 Profile


its heppening on all maps hermann and i didnt download them through DCDS like pipeline .... urban.. all the maps xD

m_hermann

Admin
Admin
Posts: 30366
Joined: 02 Aug 2004

      Posted: 13 Mar 2011 14:03 Profile United States


The files get stuck in the cache, keeps trying to download, no matter what map you play.


 Crashes. 
 

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