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 AASM can't be started ! 
 

eagle586

Private First Class
Posts: 55
Joined: 13 Sep 2005

      Posted: 15 Feb 2011 01:10 Profile China


i've setup a server for AA2 in win 7, but it can't be started, no any reaction. AA2 has been installed on my pc. how is that? please help me!

m_hermann

Admin
Admin
Posts: 30366
Joined: 02 Aug 2004

      Posted: 15 Feb 2011 06:28 Profile United States


error messages?

_____________________
Embedded Image

eagle586

Private First Class
Posts: 55
Joined: 13 Sep 2005

      Posted: 15 Feb 2011 08:11 Profile China


hi m_hermann,

there's not any error prompt! Crying or Very Sad help me out of the frustration, please.

m_hermann

Admin
Admin
Posts: 30366
Joined: 02 Aug 2004

      Posted: 15 Feb 2011 22:21 Profile United States


please post last few minutes of server log

eagle586

Private First Class
Posts: 55
Joined: 13 Sep 2005

      Posted: 16 Feb 2011 04:10 Profile China


; This file was generated by the America's Army Server Manager program
;Map=Bridge.aao
;Note second line must be ";Map=mapfilename" to support remote server control
;Do not remove the second line.
;This server INI requires America's Army 2.8 or later. Earlier versions are not
;supported and will not work.
;Note also that for "official" honor servers do NOT add in the
;entries into this INI and instead either use the command line options
;for the server to set those or set the options in the AASM RCU or
;in AASM properties when using AASM to run the server locally.


[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Recruit
Map=Entry.aao
LocalMap=Entry.aao
Host=
Portal=
MapExt=aao
EXEName=uw.exe
SaveExt=usa
Port=1716
; Port=1716
Class=AGP_Characters.AGP_Character

[FirstRun]
FirstRun=200000

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
;GUIController=XInterface.GUIController
GUIController=XInterface.AAGUIController
DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer
DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=S:\AGP-Updates\Versions\1.1.0rc1
ContentOnCD=True

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.aao
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=64
UseSound=True
ServerActors=IpDrv.GameSpyQR
; ServerActors=IpDrv.SCIQR
;ServerActors=UTelnet.TelnetServer
ServerActors=DBAuth.DBMBS
ServerPackages=GamePlay
ServerPackages=AGP_Effects
ServerPackages=AGP_UI
ServerPackages=AGP
ServerPackages=AGP_Gameplay
ServerPackages=AGP_Characters
ServerPackages=AGP_AI
ServerPackages=AGP_Inventory
ServerPackages=AGP_Script
ServerPackages=AGP_Objects

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000

[IpDrv.TcpNetDriver]
AllowDownloads=False
ConnectionTimeout=60.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False


; Updated for 2.4.1
[Engine.GameReplicationInfo]
ServerName=eagle586's Server
ShortName=AASM Configured Server
AdminName=eagle586
AdminEmail=
Region=0
MOTDLine1=
MOTDLine2=
MOTDLine3=
MOTDLine4=
MOTDDisplaySeconds=10
ServerRegion=0
bHUDHideAmmoCount=False
bHUDHideWeaponStatus=False
bHUDHideWeapon=False
bHUDHideGrenades=False
bHUDHideHealth=False
bHUDHideCombatEffect=False
bHUDHideOptics=False
bHUDHideCompass=False
bHUDHideTimer=False
bHUDHideRadar=False
bForceShadowsOff=False

; 2.8.1 Support
bDisableFragGrenades=False
bDisableFlashbangs=False
bDisableSmokeGrenades=False
bDisableThermiteGrenades=False
bDisable203Grenades=False


; Updated for 2.4.1
[Engine.AccessControl]
AdminPassword=123
GamePassword=
asTeamPasswords[0]=
asTeamPasswords[1]=
BanListFilename=BanList.txt
bDontKickLastPlayer=False
bAllowMaybeFail=False



[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0


[Engine.GameInfo]
bVeryLowGore=False
bChangeLevels=False
GoreLevel=0
AutoAim=0.930000
MaxSpectators=1
MaxPlayers=26
MaxAdmins=1
bLocalLog=True
bWorldLog=True
bEnableStatLogging=True
bDeathMessages=True
GameDifficulty=1.000000
AccessControlClass=Engine.AccessControl
ScoreMode=SSM_On
TimeLimit=10
bWeaponStay=False


[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium

[Engine.Console]
ConsoleKey=9

[UTelnet.TelnetServer]
Application=UTelnet.HelloTelnet
Password=
bEnabled=False

[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
bWorldLog=True
WorldLogDir=../Logs
bWorldBatcherError=False
bBatchLocal=False


; Obsolete in 2.7 and later
[AGP.LogFileStatsInterface]
;SUPPRESS STATS
;To suppress specific Events, use "SuppressStat=EVENT_KEY"
;EXAMPLE: Uncomment the unindented lines to suppress three Events: 101, 102, and 103
;101 = Fire a Trace Weapon (M4, AK47, etc...)
;102 = Fire a Projectile (M203, RPG, etc...)
;103 = Fire a "throw" weapon (Grenade, Smoke, etc...)
;SuppressStat=101
;SuppressStat=102
;SuppressStat=103


;LOG FILE LIFESPAN
;A new log file will be created as soon as possible after this time
;A value of 0 means the log file will never close
;default 60
LogFileLifespanMinutes=60



; updated for 2.4.1
[AGP_Gameplay.AGP_GameMultiPlayer]
bRequireAuthorization=True
bMPCheatsEnabled=False
VoteKick_Cooldown=3
MinHonor=10
MaxHonor=100



[AGP_Gameplay.AGP_GameTeam]
FFScoreLimit=400
MaxTeamSize=13
bPlayersBalanceTeams=True
bAutoBalanceBetweenRounds=True
bNeverAutoBalance=False
bEnableROEKick=True
bEnableROEKickDeath=False
bEnableROEKickTimer=True
bForcePSSet=False
bSpectatePlayersOnly=True
bSpectateFirstPersonOnly=False
bSpectateFriendsOnly=True
bSpectateBodies=False



; Updatd for 2.4.1
[AGP_Gameplay.AGP_GameTeamObjective]
bAllowPrivateChat=True
bAllowNonTeamChat=False

; Updated for 2.4.1
[AGP_Gameplay.AGP_GameDeathMatch]
MinNetPlayers=1
InitialWarmupTime=60
RoundsPerMatch=7
bCycleMaps=False
MatchesBeforeCycle=1
bKickIdlePlayersTimed=False
bKickIdlePlayersRounds=True
bKickIdleSpectators=False
IdlePlayerKickRounds=2
IdlePlayerKickTime=5
bTournamentMode=False

; updated for 2.4.1
[Engine.BroadcastHandler]
bMuteSpectators=False

; 2.8.1 Chat logging support - TBD
iLogChatLevel=0
bLogChats=true



[AGP_Gameplay.AGP_MapList]
;MAPLIST
;The order that maps will be cycled in, if bCycleMaps is set
MapNum=0




[IpDrv.GameSpyQR]
;set IP for multi-homed systems
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4

bNAT=True



[AGP_Gameplay.AGP_GameTournament]
sLeagueName=
sMatchName=
sTournamentName=
asTournamentTeamName[0]=
asTournamentTeamName[1]=
iTournamentSwapTime=90
iTournamentSwapLimit=0
iTournamentWarmupDuration=5
bTournamentTieSuddenDeath=True
bTournamentTieScore=False
bTournamentMercyRule=True
iTournamentRequestDelayTime=30
bTournamentEnableRandomTeamAssignments=False
iTournamentRoundDelayTime=15
bTournamentMode=False
bTournamentTeamCaptainsAllowed=True
bTournamentOpenAllWeaponClassSlots=True
iTournamentPauseLimit=0
bTournamentTeamPasswordsRequired=False


; Updated for 2.7
[AGP.AGP_GameInfo]
bEnableMapTesting=True
bEnableCodeTesting=True
ForceGameplay=FORCE_NONE
bDemoExploreTheArmyMode=False
iMaxAINPCsToSpawn=-1
fpMaxNPCToPlayerRatio=0.00

; 2.8.3 and later support
iDelayedRoundStartTimeSeconds=3
bDisableESS=False

; 2.8.1 Support
bOpenAllWeaponClassSlots=False

; The following two fields are not supported by AASM 1.4
; (but you can manually edit this file to potentially improve server performance
; by slightly delaying AI spawning on your server).
; Maximum initial delay time is 5 seconds. Maximum delay between NPC
; spawning is 0.5 seconds. The default values are:
; fpNPCSpawnDelay=0.10
; fpNPCInitialSpawnDelay=1.5



[DBAuth.DBAuth]
GameServer

; Note: These fields will be overridden by the command line options
; if they are used on the server with AASM Remote Control
[DBAuth.AuthorizeServerRequestAdapter]
ServerAuthUsername=

ServerAuthPassword=


; Only enable and modify these if instructed to do so by AA support.
[DBAuth.Servers]
;CPSAuth=66.117.38.132
;MBS=66.117.38.132
;Auth=66.117.38.132
;STS=66.117.38.132

m_hermann

Admin
Admin
Posts: 30366
Joined: 02 Aug 2004

      Posted: 16 Feb 2011 22:30 Profile United States


that's the ini, not the .log

eagle586

Private First Class
Posts: 55
Joined: 13 Sep 2005

      Posted: 17 Feb 2011 04:47 Profile China


[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Recruit
Map=Entry.aao
LocalMap=Entry.aao
Host=
Portal=
MapExt=aao
EXEName=uw.exe
SaveExt=usa
Port=1716
Class=AGP_Characters.AGP_Character

[FirstRun]
FirstRun=250000

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
;Console=XInterface.ExtendedConsole
GUIController=AGP_Interface.AAGUIController
StreamPlayer=Engine.StreamInteraction
Language=int
Product=ArmyOps
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer
DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DetectedVideoMemory=0
ServerReadsStdin=False

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.aao
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet
Suppress=DevLIPSinc
Suppress=DevKarma
Suppress=RecordCache
Suppress=MapVoteDebug
Suppress=Init
Suppress=MapVote
Suppress=VoiceChat
Suppress=ChatManager
Suppress=Timer

[Engine.GameEngine]
CacheSizeMegs=64
UseSound=True
VoIPAllowVAD=False
ServerActors=IpDrv.GameSpyQR
ServerActors=DBAuth.DBMBS
;ServerActors=UTelnet.TelnetServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
;ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=AGP_Effects
ServerPackages=AGP_UI
ServerPackages=AGP
ServerPackages=AGP_Gameplay
ServerPackages=AGP_Characters
ServerPackages=AGP_AI
ServerPackages=AGP_Inventory
ServerPackages=AGP_Script
ServerPackages=AGP_Objects
UseStaticMeshBatching=True
ColorHighDetailMeshes=False
ColorSlowCollisionMeshes=False
ColorNoCollisionMeshes=False
ColorWorldTextures=False
ColorPlayerAndWeaponTextures=False
ColorInterfaceTextures=False
MainMenuClass=AGP_Interface.AAMainMenu
ConnectingMenuClass=AGP_Interface.AAServerLoading
DisconnectMenuClass=AGP_Interface.AADisconnectOptionPage
LoadingClass=AGP_Interface.AALevelLoading

[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=800
MenuViewportY=600
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.0
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
ScaleHUDX=0.0
MouseXMultiplier=1.000
MouseYMultiplier=1.000
UseSpeechRecognition=True
WeatherEffects=True
DrawDistanceLOD=1.0

[SDLDrv.SDLClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
TextureDetail=High
SkinDetail=High
LightmapDetail=High
TextureMinLOD=0
TextureMaxLOD=12
MenuViewportX=800
MenuViewportY=600
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.0
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
WeatherEffects=True
DrawDistanceLOD=1.0
IgnoreUngrabbedMouse=False
AllowUnicodeKeys=False
AllowCommandQKeys=True
MacFakeMouseButtons=True
MacKeepAllScreensOn=False
TextToSpeechFile=
MacNativeTextToSpeech=True

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=10000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
MaxEAXVersion=255
UsePrecache=True
ReverseStereo=False
Channels=32
MusicVolume=0.10000
AmbientVolume=0.500000
SoundVolume=0.30000
VoiceVolume=4.000000
VolumeScaleRec=0.100000
DopplerFactor=1.0
Rolloff=1.0
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False
UseVoIP=False
UseVAD=False
UseSpatializedVoice=False
SpatializedVoiceRadius=100000
EnhancedDenoiser=False
LocalZOffset=0.0

[IpDrv.TcpNetDriver]
AllowDownloads=False
ConnectionTimeout=180.0
InitialConnectTimeout=1000.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=10000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=35
LanServerMaxTickRate=35
;DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpServer.UdpServerQuery]
GameName=ut2

[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=True
ServerBehindNAT=False

[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777
;RedirectToURL=
;ProxyServerHost=
;ProxyServerPort=3128
;UseCompression=True

[Engine.DemoRecDriver]
;AllowDownloads=True
;DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

[Engine.AccessControl]
AdminPassword=butter
GamePassword=
IPPolicies[0]=ACCEPT,*
IPPolicies[1]=
IPPolicies[2]=
IPPolicies[3]=
IPPolicies[4]=
IPPolicies[5]=
IPPolicies[6]=
IPPolicies[7]=
IPPolicies[8]=
IPPolicies[9]=
IPPolicies[10]=
IPPolicies[11]=
IPPolicies[12]=
IPPolicies[13]=
IPPolicies[14]=
IPPolicies[15]=
IPPolicies[16]=
IPPolicies[17]=
IPPolicies[18]=
IPPolicies[19]=
IPPolicies[20]=
IPPolicies[21]=
IPPolicies[22]=
IPPolicies[23]=
IPPolicies[24]=
IPPolicies[25]=
IPPolicies[26]=
IPPolicies[27]=
IPPolicies[28]=
IPPolicies[29]=
IPPolicies[30]=
IPPolicies[31]=
IPPolicies[32]=
IPPolicies[33]=
IPPolicies[34]=
IPPolicies[35]=
IPPolicies[36]=
IPPolicies[37]=
IPPolicies[38]=
IPPolicies[39]=
IPPolicies[40]=
IPPolicies[41]=
IPPolicies[42]=
IPPolicies[43]=
IPPolicies[44]=
IPPolicies[45]=
IPPolicies[46]=
IPPolicies[47]=
IPPolicies[48]=
IPPolicies[49]=
BanListFilename=BanList.txt
bDontKickLastPlayer=False
bAllowMaybeFail=False
asTeamPasswords[0]=
asTeamPasswords[1]=
; PlayerAdmin=SomePlayerName
;PlayerAdmin=exc.butters+
PlayerAdmin=exc.butters+

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium

[Engine.AmbientSound]
AmbientVolume=0.25

[Engine.Console]
ConsoleKey=9

[XInterface.ExtendedConsole]
ConsoleHotKey=192
;NeedPasswordMenuClass=GUI2K4.UT2K4GetPassword
NeedPasswordMenuClass=AGP_Interface.AAGetPassword
bSpeechMenuUseMouseWheel=True
bSpeechMenuUseLetters=False
SMOriginX=0.01
SMOriginY=0.3
LetterKeys[0]=IK_Q
LetterKeys[1]=IK_W
LetterKeys[2]=IK_E
LetterKeys[3]=IK_R
LetterKeys[4]=IK_A
LetterKeys[5]=IK_S
LetterKeys[6]=IK_D
LetterKeys[7]=IK_F
LetterKeys[8]=IK_Z
LetterKeys[9]=IK_X
;MusicManagerClassName=GUI2K4.StreamPlayer
MusicManagerClassName=AGP_Interface.StreamPlayer

[XInterface.GUIController]
MenuMouseSens=1.25
bModAuthor=false
bExpert=false

[UTelnet.TelnetServer]
Application=UTelnet.AASM
Password=
bEnabled=False

[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
bWorldLog=True
WorldLogDir=../Logs
bWorldBatcherError=False
bBatchLocal=False

[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bChangeLevels=False
GoreLevel=0
AutoAim=0.930000
MaxSpectators=2
MaxPlayers=26
MaxAdmins=2
bLocalLog=True
bWorldLog=True
bEnableStatLogging=True
bWeaponStay=False
sbAllowWeaponThrowing=True
bAllowBehindView=False
bAdminCanPause=False
bWeaponShouldViewShake=True
bLargeGameVOIP=False
GameDifficulty=1.000000
ResetTimeDelay=0
GoalScore=0
MaxLives=0
TimeLimit=2
AccessControlClass=Engine.AccessControl
MaplistHandlerType=
GameStatsClass=
SecurityClass=
VotingHandlerType=
ServerSkillLevel=
MaxIdleTime=120.000000
bDeathMessages=True
ScoreMode=SSM_On
bBinaryAuthProtocol=False
bSendDistributionHistory=True
bSendRoundTimeInfo=True
bSendExperienceTimestamp=False
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

[IpDrv.GameSpyQR]
bNAT=True
IP=94.253.157.113

[AGP_Gameplay.AGP_GameTeamObjective]
bAllowPrivateChat=True
bAllowNonTeamChat=False
ForceObjectiveGroupTag[0]=None
ForceObjectiveGroupTag[1]=None
ForceObjectiveGroupTag[2]=None
ForceObjectiveGroupTag[3]=None
ForceObjectiveGroupTag[4]=None
ForceObjectiveGroupTag[5]=None
ForceObjectiveGroupTag[6]=None
ForceObjectiveGroupTag[7]=None
ForceObjectiveGroupTag[8]=None
ForceObjectiveGroupTag[9]=None
ForceObjectiveGroupTag[10]=None
ForceObjectiveGroupTag[11]=None
ForceObjectiveGroupTag[12]=None
ForceObjectiveGroupTag[13]=None
ForceObjectiveGroupTag[14]=None
ForceObjectiveGroupTag[15]=None
ForceObjectiveGroupTag[16]=None
ForceObjectiveGroupTag[17]=None
ForceObjectiveGroupTag[18]=None
ForceObjectiveGroupTag[19]=None
ForceObjectiveGroupTag[20]=None
ForceObjectiveGroupTag[21]=None
ForceObjectiveGroupTag[22]=None
ForceObjectiveGroupTag[23]=None
ForceObjectiveGroupTag[24]=None
ForceObjectiveGroupTag[25]=None
ForceObjectiveGroupTag[26]=None
ForceObjectiveGroupTag[27]=None
ForceObjectiveGroupTag[28]=None
ForceObjectiveGroupTag[29]=None
ForceObjectiveGroupTag[30]=None
ForceObjectiveGroupTag[31]=None
ForceObjectiveSlot[0]=0
ForceObjectiveSlot[1]=0
ForceObjectiveSlot[2]=0
ForceObjectiveSlot[3]=0
ForceObjectiveSlot[4]=0
ForceObjectiveSlot[5]=0
ForceObjectiveSlot[6]=0
ForceObjectiveSlot[7]=0
ForceObjectiveSlot[8]=0
ForceObjectiveSlot[9]=0
ForceObjectiveSlot[10]=0
ForceObjectiveSlot[11]=0
ForceObjectiveSlot[12]=0
ForceObjectiveSlot[13]=0
ForceObjectiveSlot[14]=0
ForceObjectiveSlot[15]=0
ForceObjectiveSlot[16]=0
ForceObjectiveSlot[17]=0
ForceObjectiveSlot[18]=0
ForceObjectiveSlot[19]=0
ForceObjectiveSlot[20]=0
ForceObjectiveSlot[21]=0
ForceObjectiveSlot[22]=0
ForceObjectiveSlot[23]=0
ForceObjectiveSlot[24]=0
ForceObjectiveSlot[25]=0
ForceObjectiveSlot[26]=0
ForceObjectiveSlot[27]=0
ForceObjectiveSlot[28]=0
ForceObjectiveSlot[29]=0
ForceObjectiveSlot[30]=0
ForceObjectiveSlot[31]=0
bWeaponStay=False
bAllowWeaponThrowing=True
ResetTimeDelay=0
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

[AGP_Gameplay.AGP_GameTeam]
FFScoreLimit=400
MaxTeamSize=13
bPlayersBalanceTeams=False
bAutoBalanceBetweenRounds=False
bNeverAutoBalance=True
bSpectatePlayersOnly=True
bSpectateFirstPersonOnly=False
bSpectateFriendsOnly=True
bSpectateBodies=False
bEnableROEKickTimer=True
bEnableROEKick=False
bEnableROEKickDeath=False
bForcePSSet=False
TeamZeroPSSet=0
TeamOnePSSet=0
ForcePSSetTag[0]=None
ForcePSSetTag[1]=None
ForcePSSetTag[2]=None
ForcePSSetTag[3]=None
ForcePSSetTag[4]=None
ForcePSSetTag[5]=None
ForcePSSetTag[6]=None
ForcePSSetTag[7]=None
ForcePSSetTag[8]=None
ForcePSSetTag[9]=None
ForcePSSetTag[10]=None
ForcePSSetTag[11]=None
ForcePSSetTag[12]=None
ForcePSSetTag[13]=None
ForcePSSetTag[14]=None
ForcePSSetTag[15]=None
ForcePSSetTag[16]=None
ForcePSSetTag[17]=None
ForcePSSetTag[18]=None
ForcePSSetTag[19]=None
ForcePSSetTag[20]=None
ForcePSSetTag[21]=None
ForcePSSetTag[22]=None
ForcePSSetTag[23]=None
ForcePSSetTag[24]=None
ForcePSSetTag[25]=None
ForcePSSetTag[26]=None
ForcePSSetTag[27]=None
ForcePSSetTag[28]=None
ForcePSSetTag[29]=None
ForcePSSetTag[30]=None
ForcePSSetTag[31]=None
ForcePSSetTeamSlot[0]=0
ForcePSSetTeamSlot[1]=0
ForcePSSetTeamSlot[2]=0
ForcePSSetTeamSlot[3]=0
ForcePSSetTeamSlot[4]=0
ForcePSSetTeamSlot[5]=0
ForcePSSetTeamSlot[6]=0
ForcePSSetTeamSlot[7]=0
ForcePSSetTeamSlot[8]=0
ForcePSSetTeamSlot[9]=0
ForcePSSetTeamSlot[10]=0
ForcePSSetTeamSlot[11]=0
ForcePSSetTeamSlot[12]=0
ForcePSSetTeamSlot[13]=0
ForcePSSetTeamSlot[14]=0
ForcePSSetTeamSlot[15]=0
ForcePSSetTeamSlot[16]=0
ForcePSSetTeamSlot[17]=0
ForcePSSetTeamSlot[18]=0
ForcePSSetTeamSlot[19]=0
ForcePSSetTeamSlot[20]=0
ForcePSSetTeamSlot[21]=0
ForcePSSetTeamSlot[22]=0
ForcePSSetTeamSlot[23]=0
ForcePSSetTeamSlot[24]=0
ForcePSSetTeamSlot[25]=0
ForcePSSetTeamSlot[26]=0
ForcePSSetTeamSlot[27]=0
ForcePSSetTeamSlot[28]=0
ForcePSSetTeamSlot[29]=0
ForcePSSetTeamSlot[30]=0
ForcePSSetTeamSlot[31]=0
bWeaponStay=False
bAllowWeaponThrowing=True
ResetTimeDelay=0
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

[AGP_Gameplay.AGP_GameDeathMatch]
MinNetPlayers=1
InitialWarmupTime=30
bCycleMaps=False
RoundsPerMatch=12
MatchesBeforeCycle=1
bKickIdlePlayersTimed=False
bKickIdlePlayersRounds=True
bKickIdleSpectators=False
IdlePlayerKickTime=0
IdlePlayerKickRounds=2
bTournamentMode=False
bWeaponStay=False
bAllowWeaponThrowing=True
ResetTimeDelay=0
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

[AGP_Gameplay.AGP_GameMultiPlayer]
bRequireAuthorization=True
bMPCheatsEnabled=False
VoteKick_Cooldown=3.000000
MinHonor=10
MaxHonor=100
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

[AGP.AGP_GameInfo]
ForceGameplay=FORCE_Normal
bOpenAllWeaponClassSlots=False
MaxAuthConnections=1
bEnableMapTesting=True
bEnableCodeTesting=True
bDemoExploreTheArmyMode=False
bDisableTakeDamageViewShift=False
iMaxAINPCsToSpawn=-1
fpMaxNPCToPlayerRatio=0.000000
bAutoAT=False
fpNPCSpawnDelay=0.100000
fpNPCInitialSpawnDelay=1.500000
ServerToursDownloadServer=dms1.americasarmy.com
iDelayedRoundStartTimeSeconds=0
bDisableESS=False
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

[Engine.GameReplicationInfo]
ServerName=Collapsed Tunnel Rats - TRACKED
ShortName=AA Server
AdminName=
AdminEmail=Non-disclosed
ServerRegion=0
MOTDLine1=Hosted by i3d.hr
MOTDLine2=
MOTDLine3=
MOTDLine4=
MOTDDisplaySeconds=5
bHUDHideAmmoCount=False
bHUDHideWeaponStatus=False
bHUDHideWeapon=False
bHUDHideGrenades=False
bHUDHideHealth=False
bHUDHideMedical=False
bHUDHideCombatEffect=False
bHUDHideOptics=False
bHUDHideCompass=False
bHUDHideTimer=False
bHUDHideObjectives=False
bHUDHideRadar=False
MessageOfTheDay=
bHUDHideSupport=False
bForceShadowsOff=False
bAllowForceclassing=False
bDisableFragGrenades=False
bDisableFlashbangs=False
bDisableSmokeGrenades=False
bDisableThermiteGrenades=False
bDisable203Grenades=False
bDGO=False
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

[AGP_Gameplay.AGP_MapList]
MapNum=4
Maps=SFOasis.aao
Maps=SFcsar.aao
Maps=SFWaterTreatment.aao
Maps=SFBlizzard.aao

[AGP_Gameplay.AGP_GameTournament]
asTournamentTeamName[0]=My Team
asTournamentTeamName[1]=Your Team
sMatchName=July 4th Match
sTournamentName=My Tournament
sLeagueName=My League's Name
iTournamentRequestDelayTime=30
iTournamentRoundDelayTime=5
iTournamentWarmupDuration=4
iTournamentSwapTime=60
iTournamentSwapLimit=3
iTournamentPauseLimit=90
bTournamentMercyRule=True
bTournamentOpenAllWeaponClassSlots=True
bTournamentTeamCaptainsAllowed=True
bTournamentTeamPasswordsRequired=False
bTournamentTieSuddenDeath=False
bTournamentTieScore=False
bTournamentEnableRandomTeamAssignments=True

[DBAuth.DBAuth]
GameServerIP=

[DBAuth.AuthorizeServerRequestAdapter]
;ServerAuthUsername=
;ServerAuthPassword=

[Editor.EditorEngine]
EditPackages=Core
EditPackages=Engine
EditPackages=UUnitTest
EditPackages=EngineTest
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=DBAuth
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=XInterface
EditPackages=AGP_UI
EditPackages=AGP_Effects
EditPackages=AGP
EditPackages=DBAuthTest
EditPackages=AGP_Characters
EditPackages=AGP_Game
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
EditPackages=AGP_Security
EditPackages=AGP_Vehicles
EditPackages=AGP_Interface
EditPackages=AGP_Test
CutdownPackages=Core
CutdownPackages=Editor
CutdownPackages=Engine
CutdownPackages=Fire
CutdownPackages=GamePlay
CutdownPackages=IpDrv
CutdownPackages=UnrealEd
CutdownPackages=XInterface
CutdownPackages=AGP_Game
CutdownPackages=AGP_Gameplay
CutdownPackages=AGP_Vehicles
CutdownPackages=AGP_Interface

[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=False
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
ReportUnusedTextures=False

[D3D9Drv.D3D9RenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
OverrideDesktopRefreshRate=False

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False
UseVSync=False
LevelOfAnisotropy=1.0
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseVBO=True
UseVSync=False
AppleVA=1
MultisampleBuffers=0
MultisampleSamples=0
MultisampleHint=2
DesiredRefreshRate=0
ForceCompression=False
DetailTexMipBias=0.000000
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
Use16bitTextures=False
Use16bit=False

[PixoDrv.PixoRenderDevice]
FogEnabled=True
Zoom2X=True
SimpleMaterials=True
LimitTextureSize=True
LowQualityTerrain=True
TerrainLOD=10
SkyboxHack=True
FilterQuality3D=1
FilterQualityHUD=1
HighDetailActors=False
SuperHighDetailActors=False
ReduceMouseLag=False
DesiredRefreshRate=0
DetailTexMipBias=0.000000
Use16bitTextures=False
Use16bit=True
UseStencil=False
UseCompressedLightmaps=False
DetailTextures=False
UsePrecaching=True

[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

[Engine.DemoController]
DemoPlayTriggerTime=300
SavedDemos[0]=AA_Demo_01
SavedDemos[1]=
SavedDemos[2]=
SavedDemos[3]=
SavedDemos[4]=
SavedDemos[5]=
SavedDemos[6]=
SavedDemos[7]=
SavedDemos[8]=
SavedDemos[9]=
SavedDemos[10]=
SavedDemos[11]=
SavedDemos[12]=
SavedDemos[13]=
SavedDemos[14]=
SavedDemos[15]=
SavedDemos[16]=
SavedDemos[17]=
SavedDemos[18]=
SavedDemos[19]=
SavedDemos[20]=
SavedDemos[21]=
SavedDemos[22]=
SavedDemos[23]=
SavedDemos[24]=
SavedDemos[25]=
SavedDemos[26]=
SavedDemos[27]=
SavedDemos[28]=
SavedDemos[29]=
SavedDemos[30]=
SavedDemos[31]=

[Engine.BroadcastHandler]
bMuteSpectators=False
bPartitionSpectators=False
bLogChats=False
iLogChatLevel=0
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

[Engine.PhysicsVolume]
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

[AGP_Inventory.Weapon_M16A2_Rifle]
ExchangeFireModes=0
Priority=0
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

[AGP_Inventory.Weapon_AK47_Rifle]
ExchangeFireModes=0
Priority=0
bDemoRecSounds=True
bDemoRecMuzzleFlash=True

m_hermann

Admin
Admin
Posts: 30366
Joined: 02 Aug 2004

      Posted: 17 Feb 2011 06:39 Profile United States


That is still not the log

It will be called server.log, or whatever you told AASM to call it
If you cannot find this file, you may need to un-check "hide extensions of known file types".

eagle586

Private First Class
Posts: 55
Joined: 13 Sep 2005

      Posted: 17 Feb 2011 11:23 Profile China


Log: Log file open, 02/17/11 16:53:26
Init: Name subsystem initialized
Init: Detected: Microsoft Windows Vista or newer 6.1 (Build: 7600)
Init: Detected: Microsoft Windows NT 6.1 (Build: 7600)
Init: Unreal Version: 3339
Init: AGP Version: 3339.2.8.5.0
Init: Character set: Unicode
Init: Base directory: D:\America's Army\System\
Init: Ini:server.ini UserIni:User.ini
Init: Build label: Build AmericasArmy[BuildDate:2009-04-22_BuildVersion:2.8.5]
Init: Object subsystem initialized
Log: Encryption key located and validated.
Log: About to try to bind socket 62455700 to local host
Log: Cheat protection disabled
Log: Browse: tunnel.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Localization: No localization: Engine.Progress.LoadingMap (int)
Log: Purging old objects
Log: Starting garbage collection
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 52849->52846; refs: 633965
Log: Configuring sounds
Log: Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Log: Game class is 'AGP_GameTeamObjective'
Log: Package full name Package IpDrv, name IpDrv
Log: Package to CPS test: Package IpDrv.u
Log: Package full name Package DBAuth, name DBAuth
Log: Package to CPS test: Package DBAuth.u
Log: Initializing map features
Log: Bringing Level tunnel.myLevel up for play (35) appSeconds: 62.825000...
Log: Initialize touching actors
Log: Initialize scripting
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: WARNING: Player administrator entry "exc.butters+" is not using the correct format of "Name,Password".
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: Checking for new Tours.ini file on dms1.americasarmy.com
ScriptLog: Created Stats object tunnel.STS2_DBAuthStatsInfo
ScriptLog: IMPORTANT: Global server forcing authorization requirement.
ScriptLog: IMPORTANT: Global server forcing authorization requirement.
ScriptLog: GameSpyQR - IP: 94.253.157.113 port:1716 lan: 0 nat: 1
Log: GameSpy - IP: 94.253.157.113 port: 1716 Public: 1 NAT: 0
Log: AGameSpyQR::execQRInit() - qr2_init() ERROR(2)
Log: DBMBS listening for ping and server info requests on port 20025
Log: Initialize relevant actors
Log: Sorting actors
Log: sorting net actors
Log: sorting dynamic actors
Log: Processing antiportals
Log: matching viewports to actors
Log: completed loading

m_hermann

Admin
Admin
Posts: 30366
Joined: 02 Aug 2004

      Posted: 17 Feb 2011 23:29 Profile United States


ScriptLog: WARNING: Player administrator entry "exc.butters+" is not using the correct format of "Name,Password".

ScriptLog: GameSpyQR - IP: 94.253.157.113 port:1716 lan: 0 nat: 1
Log: GameSpy - IP: 94.253.157.113 port: 1716 Public: 1 NAT: 0
Log: AGameSpyQR::execQRInit() - qr2_init() ERROR(2)
*******************************
turn off NAT
run AASM as administrator
I've not tried AASM on Win7, it's possible that it won't work.

eagle586

Private First Class
Posts: 55
Joined: 13 Sep 2005

      Posted: 18 Feb 2011 01:54 Profile China


How to turn off NAT?

eagle586

Private First Class
Posts: 55
Joined: 13 Sep 2005

      Posted: 18 Feb 2011 07:19 Profile China


now i have removed router, and directly use modem for surfing internet, but i still can't start the server. Crying or Very Sad

m_hermann

Admin
Admin
Posts: 30366
Joined: 02 Aug 2004

      Posted: 18 Feb 2011 16:56 Profile United States


new log please

eagle586

Private First Class
Posts: 55
Joined: 13 Sep 2005

      Posted: 18 Feb 2011 23:46 Profile China


Log: Log file open, 02/19/11 12:41:48
Init: Name subsystem initialized
Init: Detected: Microsoft Windows Vista or newer 6.1 (Build: 7600)
Init: Detected: Microsoft Windows NT 6.1 (Build: 7600)
Init: Unreal Version: 3339
Init: AGP Version: 3339.2.8.5.0
Init: Character set: Unicode
Init: Base directory: D:\America's Army\System\
Init: Ini:server.ini UserIni:User.ini
Init: Build label: Build AmericasArmy[BuildDate:2009-04-22_BuildVersion:2.8.5]
Init: Object subsystem initialized
Log: Encryption key located and validated.
Log: About to try to bind socket 63635348 to local host
Log: Cheat protection disabled
Log: Browse: tunnel.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Localization: No localization: Engine.Progress.LoadingMap (int)
Log: Purging old objects
Log: Starting garbage collection
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 52849->52846; refs: 633965
Log: Configuring sounds
Log: Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Log: Game class is 'AGP_GameTeamObjective'
Log: Package full name Package IpDrv, name IpDrv
Log: Package to CPS test: Package IpDrv.u
Log: Package full name Package DBAuth, name DBAuth
Log: Package to CPS test: Package DBAuth.u
Log: Initializing map features
Log: Bringing Level tunnel.myLevel up for play (35) appSeconds: 74.110000...
Log: Initialize touching actors
Log: Initialize scripting
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: WARNING: Player administrator entry "exc.butters+" is not using the correct format of "Name,Password".
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: Checking for new Tours.ini file on dms1.americasarmy.com
ScriptLog: Created Stats object tunnel.STS2_DBAuthStatsInfo
ScriptLog: IMPORTANT: Global server forcing authorization requirement.
ScriptLog: IMPORTANT: Global server forcing authorization requirement.
ScriptLog: GameSpyQR - IP: 94.253.157.113 port:1716 lan: 0 nat: 1
Log: GameSpy - IP: 94.253.157.113 port: 1716 Public: 1 NAT: 0
Log: AGameSpyQR::execQRInit() - qr2_init() ERROR(2)
Log: DBMBS listening for ping and server info requests on port 20025
Log: Initialize relevant actors
Log: Sorting actors
Log: sorting net actors
Log: sorting dynamic actors
Log: Processing antiportals
Log: matching viewports to actors
Log: completed loading

m_hermann

Admin
Admin
Posts: 30366
Joined: 02 Aug 2004

      Posted: 19 Feb 2011 00:51 Profile United States


AASM still isn't set up correctly

please use the ini method
http://forum.americasarmy.com/...p?t=535



Last edited by m_hermann on 19 Feb 2011 13:59; edited 1 time in total

 AASM can't be started ! 
 

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