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 Love the Game downloaded it Yesterday some Feedback 
 

MattChicago

Recruit
Posts: 7
Joined: 30 Jan 2011

      Posted: 31 Jan 2011 18:20 Profile United States


Hello i must admit its a really great game, i did notice some things with the game i think can use some adjustments or other things.

1. Weapons Selection (using middle mouse wheel)
2. Turn off Friendly Fire? Since those ROE's are interesting

I know that you want this as realistic as possible but you really get jammed up sometimes in battle and you sometimes hit other team mates like i remember i got naded by 2 people when we were raiding a building and i also did the same thing on accident as well but i med both of them then i got killed (ha).

3. Vehicles and Bigger Maps

Well this game is by the US Army so where is all the vehicles you all use? I think it would be great for a vehicle assault map with humvee's, tanks, APCs, and other vehicles the army uses in real life combat. Possibly "vehicle proficiency credits" like you have to do a training to use the vehicles before you can enter them or use them.

4. As for Maps (Close Quarters is Great But.....)

Well close quarters combat is great but i think a couple 2K maps would be awesome size wise. with some prone spots for snipers, some vehicles, choppers, and other things to cause total chaos.

5. Capture the Flag and Blackhawk down map?

I was thinking we as a team have to rescue a division of AI people who have been brought down in a chopper type of scene. Like we have to go secure the downed chopper and escort the division back to the proper base or location for extraction. It would be a full Team type of thing 1 Squad Per side.

I really do not have much to say about the game other then that since i like the teamwork type of environment, the quality is great for a Free2Play game you do not see much in other War Games or FPS and the overall quality is 100% in my opinion. Keep it strong !! Just bigger maps and vehicles please and more weapons to have as well.

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Matthew Nalett
Chicago Music Promotions

Lilith

Sergeant Major
Posts: 7172
Joined: 08 Dec 2007

      Posted: 31 Jan 2011 20:20 Profile United States


You can change your keybinds if you don't like the defaults, like many FPS games do. Normally, the middle mouse button is the firing mode selection (I would use this), but you could change it so that it could toggle the wheel (not something I would do to take time to program).

Friendly fire would have to be the most important aspect of this game (AA3), same as in AA2. In the Army, you should avoid hitting your own guys (where you could get into trouble). Nobody in game likes FF (at least intentionally), so it is totally fair to keep it on. I wouldn't like you shooting me, any more than I could easily take a cheap shot and poison you with lead. Let's keep if more civil, hmm?

AA2 is known for a few vehicles that could be used, because it took years of development to put them on there. Maybe that should be your first game? Primarily though, at least in AA3 for now, it is basically CQB, so vehicles aren't necessary, nor useful in tight areas, or even indoors where the objectives are mostly held. Also, AA is not known for particularly large-scale conflicts (not many actually that big team-wise). Mostly you'd have dealt with squads or detachments that aren't always bigger than 12 people fighting on one side (except for co-op). Even so, that would involve more complex game mechanics, and requirements for more server slots for that many people to play, not to mention the amount of lag it may induce. I don't believe the game was ever designed to be capable of doing that. As I said, it's kept to a minimum, mostly with the guys, if you were to enlist, in a small team on the same mission. No major offensives, no armchair generals. Pretend if you'd like, but it's not that sort of simulation if that's what you're expecting (for a FPS with no respawn, that's a little odd anyway).

AA2 has a blackhawk down-ish map, but you'll find that hollywood-style stuff in other games. Don't expect it to be a historical battle simulation, because that is not what AA is about. It's really the day-to day kind of issue of the typical infantry. BTW, "Blackhawk Down" is based in missions that mostly involved SOF groups that aren't portrayed yet in AA3. They do appear in AA2 though. AA3 is a bit too new for AI yet to combat with (plus that would mean a bit of an intelligence weak from the ones in AA2 as well before you'd say that would be ready for release bug-free).

Mostly, the stuff you're looking for is already in AA2. AA3 is barely 2 years old, and nowhere near the same level of development as its predecessor.

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MattChicago

Recruit
Posts: 7
Joined: 30 Jan 2011

      Posted: 31 Jan 2011 23:45 Profile United States


thank you for the valuable input i will download AA2 as well and check that out as well.

[Dev]Doc

Developer
Developer
Posts: 356
Joined: 09 Aug 2010

      Posted: 01 Feb 2011 01:38 Profile United States


MattChicago wrote:

Hello i must admit its a really great game, i did notice some things with the game i think can use some adjustments or other things.

1. Weapons Selection (using middle mouse wheel)
2. Turn off Friendly Fire? Since those ROE's are interesting
3. Vehicles and Bigger Maps
4. As for Maps (Close Quarters is Great But.....)
5. Capture the Flag and Blackhawk down map?



Glad you like it Matt. I want vehicles too. I...don't think you'll ever see the friendly fire turned off. I'm also pining for larger maps. As it is, there is a lot of complaint about lag, which tends to be worse on more resource heavy maps, which makes larger maps harder to do - which is not to say that we are, or are not, working on that very problem Very Happy Wish I could tell you more, but I'm small fry.

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The preceding has been in no way, shape, or form a promise, an official statement, or representative in any way of the Army, the AGP, or the AA community.

[VET]Bud

First Sergeant
Posts: 3049
Joined: 19 Feb 2005

      Posted: 01 Feb 2011 03:47 Profile United States


Creating larger maps would be possible if AA3 followed one of AA2 map models such as Sandstorm. Using this fog-of-war mechanism, thus lowering the overall polygons displayed at any given time, would be a viable solution, thus offering some of these suggestions in map, such as vehicles.

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frankof

Moderator
Moderator
Posts: 7980
Joined: 28 Nov 2004

      Posted: 01 Feb 2011 05:12 Profile Norway


[VET]Bud wrote:

Creating larger maps would be possible if AA3 followed one of AA2 map models such as Sandstorm. Using this fog-of-war mechanism, thus lowering the overall polygons displayed at any given time, would be a viable solution, thus offering some of these suggestions in map, such as vehicles.


Experiment for you Wink

Open Alley, check and take notes on performance.
Open Alley Foggy, check and take notes on performance.

Compare and draw conclusions, its interesting Cool

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-=Carnell=-

Staff Sergeant
Posts: 725
Joined: 03 Jun 2004

      Posted: 12 Feb 2011 04:17 Profile Canada


It's unfortunate you didn't come here during AA2's heyday "bigger maps, vehicles and more weapons" = AA2 However AA3 is the future, new engine and gameplay, so that's what the majority play now. As AA2 progressed so will (hopefully) AA3.

=IK=Doba=

Sergeant First Class
Posts: 1164
Joined: 03 Nov 2009

      Posted: 13 Feb 2011 11:26 Profile Canada


Im not a fan of vehicles, playing BC2 with all that they have to offer, I think it takes away from the game play.. people just use tanks and choppers to overpower you, usually its the ones that dont have any skill as a soldier.. then you have to select a weapon you dont like cause it has anti tank weapons.. im just not a fan.

-=Carnell=-

Staff Sergeant
Posts: 725
Joined: 03 Jun 2004

      Posted: 13 Feb 2011 11:52 Profile Canada


Agreed they are often misused and can ruin the spirit of a game but they are a nice diversion every few rounds. Like Snakeplain for example, I have no problems running from one end to the other of that map it's part of the immersion but having access to a vehicle that is suitable to the map now and then is a nice change of pace. As objectives can be randomized so too could vehicles for balance that would be interesting.

viking_from_norway

Staff Sergeant
Posts: 617
Joined: 27 May 2009

      Posted: 16 Feb 2011 10:01 Profile Norway


=IK=Doba= wrote:

Im not a fan of vehicles, playing BC2 with all that they have to offer, I think it takes away from the game play.. people just use tanks and choppers to overpower you, usually its the ones that dont have any skill as a soldier.. then you have to select a weapon you dont like cause it has anti tank weapons.. im just not a fan.



agree there, but humwee, is fine.

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 Love the Game downloaded it Yesterday some Feedback 
 

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