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 What competition players want to see in this game... 
 

[Dev]Doc

Developer
Developer
Posts: 356
Joined: 09 Aug 2010

      Posted: 26 Sep 2010 20:22 Profile United States


M2, can you do me a favor and explain the cloning grenades issue for me so I know we're thinking of the same thing?

Demorecs is a huge wishlist item, for 4ohn particularly. I would, if I were you, keep bringing it up but know that it's high priority for the dev team (that doesn't mean it's coming next, because we don't have total say on what gets built when. Ours is to build, not to schedule)

After talking about it back and forth with fedayeen I am coming around on the TnH objectives issue - I'll try to bring it up on monday. Speaking of monday, I have a growing list of things to bring up now....

I also want to say that control of reloading shouldn't be impossible to get in there in a reasonable amount of time. It's a matter of prioritizing, but I'll be sure (as will 4ohn, no doubt) to bring it up.

Tournament GUI I'm not really the person to ask about, but I would be shocked if they didn't have that scheduled in somewhere and I know it would get lobbied for.

Not sure who to yell at about PB. It may be us, that'll go in the pile of questions to bring up as well.

I agree with wonkss that there should be configurable rules for competition, as I'm sure the rest of the guys will. I'll check on that. Come to think of that, the team is on board with just about anything listed here - I'll check on how feasible stuff is and whether or not it's already planned.

Thanks for the info guys, the last few posts have been hugely helpful

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The preceding has been in no way, shape, or form a promise, an official statement, or representative in any way of the Army, the AGP, or the AA community.

Wonkss

Staff Sergeant
Posts: 584
Joined: 31 Jul 2003

      Posted: 26 Sep 2010 21:35 Profile Canada


cloning nades i beleave he means you pull a nade and throw it(see it fly) but then other nade is in hand and throw it and so on till one blows in your face..

Also little something to think about is a little change to alley behind the apartments the fire escape the bottom ladder is up could that be lower or able to be lower via: activation or something as it seems like people hide on the stairs going to the second floor and use it like a shooting gallery down the stairs..Ladder was down they would be forced to cover the bottum floor/ back roof instead of having 6 guys camping them stairs till everyone is dead or they have no other choice to move(10 mins is running out) i personaly think it would make a new dimension to that senerio.. little more realistic as well since im sure a soldier would be able to get up on it..

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=IK=Doba=

Sergeant First Class
Posts: 1164
Joined: 03 Nov 2009

      Posted: 27 Sep 2010 08:39 Profile Canada


Wonkss wrote:



Also little something to think about is a little change to alley behind the apartments the fire escape the bottom ladder is up could that be lower or able to be lower via: activation or something as it seems like people hide on the stairs going to the second floor and use it like a shooting gallery down the stairs....



Please make this simple change.. VIP alley.. worst game play in AA3.. lets force the vip to appartaments and camp 7 minutes .. there is only one way in and even though you get lucky sometimes .. a lot of times you will die going up those stairs.. its the dumbest thing Ive ever seen.

a second way in would be way better, and more competitive for both teams, if you want to camp there you have to watch out for both directions, gets more difficult.. and easier to attack

[96]Flatlander

Sergeant
Posts: 346
Joined: 23 Aug 2009

      Posted: 27 Sep 2010 09:30 Profile Germany


the great canadian aa3-superstar need a easier way to attack the poor little vippie in appartments^^ Very Happy

now you destryed everything i was believing in,hehe

m2-PhR3Ak

Private
Posts: 35
Joined: 19 Jul 2010

      Posted: 27 Sep 2010 12:16 Profile Canada


Doc, cloning of grenades/flashes/smokes:

It seems if you pull out a one of them with a bunch of moving left/right/while sprinting it'll duplicate the item. Sometimes 2-3-4 times... As wonks said, sometimes when it is duplicated it will not even let you throw it, therefore blowing up in your hand. I'm still working on perfecting the scenario to figure out which actions actually cause it to give you guys better intel.

VIP-Alley I agree with Wonks and Doba - however, from Escort point of view it's their only strong hold on the map so it can be used when a weaker team is getting stomped. It would be cool to have that back fire escape activated like Wonks indicated but I believe the problem is more than just access to apartments...

Default Time Limit - 10mins is WAY TOO LONG. Imagine playing Impact with 10min time limit, get spam naded the 1st 15seconds... you now have 9 mins and 45secs to wait. If there are lot of campers you wait long long time. All those players coming from COD/BF2 that re-spawn not long after death have told me reason why they don't like AA is cause of all the waiting.

Having said that, I DO NOT want that style changed. When your dead, your dead until next round. However 10mins is too long... 5mins is more than enough time to get objectives/extract/carry the objective. This would make more action in the game. Military wise, plans are executed fast. Especially when extracting a VIP, they're constantly on the move trying to get the VIP out of there as fast as possible. My vote is to lower the time limit, this will force those apartment campers to move out instead of camping there for 8mins which is completely boring...

To the DEVs
- us veterans sincerely thank you for taking the time to read through our posts and concerns about the game. We know your hard at work. After playing AA for 8 years, and played MANY other FPS games the hardcores like Wonks/Doba and myself always keep true to AA. We spend massive amounts of time playing, and just want to see AA3 develop into a great game like AA2 was. I still play AA2 from time to time because it's simply awesome! Though AA3 has lot of great new benefits (like vaulting and advanced medic system). We just want to see AA3 surpass AA2 in greatness, which it does have the potential to do.

Xfire Profile:
http://www.xfire.com/profile/p...kal3ak/

Notice I have 801 hours of AA3 - account was registered August 21st. That means I've had this xfire profile for about 402 days... if you avg it out - that's min 2 hours a day, every day since I've had the xfire account. That does not even count times when xfire was down or I simply did not have the application open...

AA for life!

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www.HighFrag.com

=IK=Doba=

Sergeant First Class
Posts: 1164
Joined: 03 Nov 2009

      Posted: 27 Sep 2010 22:51 Profile Canada


[96]Flatlander wrote:

the great canadian aa3-superstar



I should use that in my signature Cheesy Grin

#Kingfish

Private First Class
Posts: 187
Joined: 14 Jan 2004

      Posted: 28 Sep 2010 12:08 Profile


Pipeline needs to be adjusted I think... spawn points should be adjusted. Would like to see bravo in secondary, charlie on main pump-room floor... maybe putting one of the assault spawn over in that area that has no use whatsover except for a spawn location for tah.. Maybe its been tried in a beta and didnt work. I wouldnt know tho, cant hurt to suggest it tho.


door cracking.. maybe I'm doing it wrong, but I liked it better in aa2. You hold it down and it cracks, but when I do it it barely opens, you have to run into the door to get it cracked the way you want it??
am I doing this wrong?
I liked it in aa2 where you can just open it and stop it where you want it.. running into the door to crack it and stuff will just get you killed, esp if your gun phases through the door.

#Kingfish

Private First Class
Posts: 187
Joined: 14 Jan 2004

      Posted: 28 Sep 2010 12:13 Profile


Somewhere I saw a post on here about alley and adding a firesecape access to the rear apartments.. I think I would rather just have them add another window to the construction side yard... or maybe a ladder to go up the scaffolding

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xan1965

Private First Class
Posts: 175
Joined: 21 Nov 2008

      Posted: 28 Sep 2010 12:39 Profile Brazil


Sorry for my "jungle old boy" 2 cents, but i think that one window in the 2nd floor corridor (in front the apartment door) and one scaffold"s access (can be a ladder or ramp) near Laundry behind corridor, can be a good way to avoid the "10 minute"s campers" inside the apartment or roof's apartment. And a good way to make the mission more dynamic. IMHO

I think i'm not so competitive like my friends here, but i have a few hours played to know a little our five maps.

Tks.

HOOAH!!!

RAV3N

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m2-PhR3Ak

Private
Posts: 35
Joined: 19 Jul 2010

      Posted: 28 Sep 2010 13:47 Profile Canada


xan1965 wrote:


I think i'm not so competitive like my friends here, but i have a few hours played to know a little our five maps.

Tks.

HOOAH!!!

RAV3N



You are just as competitive as us. We welcome your opinion Raven.

=IK=Doba=

Sergeant First Class
Posts: 1164
Joined: 03 Nov 2009

      Posted: 28 Sep 2010 13:54 Profile Canada


Raven's only played more than most of us on here combined lol.. good to see ya buddy

#Kingfish

Private First Class
Posts: 187
Joined: 14 Jan 2004

      Posted: 28 Sep 2010 17:25 Profile


The scaffolding I was referring to is on the street, not the fire escape in the alley.

xan1965

Private First Class
Posts: 175
Joined: 21 Nov 2008

      Posted: 29 Sep 2010 04:49 Profile Brazil


#Kingfish wrote:

The scaffolding I was referring to is on the street, not the fire escape in the alley.



Me too, King.

The firescape behind the apartment can be covered easily by another soldier camping there, but if you have one window in front the apartment door, ppl will think twice before stand there covering the street door access, cause we will can throw nades and shot that spot by any places. Cleaning the corridor.

And the scaffold's access offer a new way to invade the apartment by street veranda.

Remember that you will need to get the enemy spawn if you wanna use that access, so, it's a resource only to use against apartment campers when the round is pratically won. We don't wanna wait ten minutes for the end of the round, wasn't the idea here?

I think the fight in the middle street will be improved and the alleys will be usefull to flanks and ambushes.

And vip has a new option to try hide in that place too, by his own risk.

You can have access by firescape too, together.

You can note that the both rooftops only have access by the firescapes, only one way to get the top. It's a boring mission when you need invade that places using, nades, flashes, smokes, upstairs, downstairs, crouch, stand, shot etc. to kill one single guy hidden there.

But the convenience store, apartment and apartment rooftop can be improved with 2 more accesses and the middle of the map will be on fire. So the roof tops will be less "usefull" and needed.

It's only one idea.

Tks for your welcome messages, guys.

Sorry for my poor English.

RAV3N

#Kingfish

Private First Class
Posts: 187
Joined: 14 Jan 2004

      Posted: 30 Sep 2010 14:14 Profile


3 access place to apartments? that's a bit much...

There is a window above the door entering the apartments. However, the window is located on the second floor. I have never attempted to try and plant a nade through that window... From the looks of it, its somewhat blocked from the railing.

I personally, not sure how I would feel of adding any type of new way into apartments without trying it out first. I feel that if they do add it, what happens if we don't like it?? will we be stuck with it? If I was to add a new way, I would prolly just add a ladder to the scaffolding in the street because its there out in the open. Adding a ladder in the alley to the fire escape.. Not sure. may be good, may be bad.

As far as apartment campers go... Another thing you have to remember, we are talking about competition here... I doubt we will ever see a 10 minute round as far as competition goes. My thought of people going into apartments and camp.. go ahead and camp, I would love for the entire other side to go into the apartments and camp every round..... for a match that is.

Pr1son3r

Recruit
Posts: 8
Joined: 11 Oct 2009

      Posted: 30 Sep 2010 20:54 Profile United States


#Kingfish wrote:

As far as apartment campers go... Another thing you have to remember, we are talking about competition here... I doubt we will ever see a 10 minute round as far as competition goes. My thought of people going into apartments and camp.. go ahead and camp, I would love for the entire other side to go into the apartments and camp every round..... for a match that is.



i agree if there going to camp in there let them do it. its only burning up the clock, if the clock runs out they loose. all you have to do is cover obj.

after reading this thread let me put my 2 cents in. i think competitive play is going to be the central backbone of the game ultimately. you may be trying to get new players on the game and make them happy but once you have a very large fan base that play, they will desire competition just as much or more than normal pub gameplay. i agree with wonkss on most of this, we need dynamic new maps. if your going to put in auto reload please do not lock it down, we need options. it needs to appeal to both sides, do NOT pick one side over the other. you WILL destroy this game if you pick sides. thanks for reading my post.

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 What competition players want to see in this game... 
 

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