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 Life of a 68W, or: How I learned to love the balm 


Sergeant First Class
Posts: 1164
Joined: 03 Nov 2009

      Posted: 28 Sep 2010 12:38 Profile Canada

Defibillators? hmm only if I can incap the medic, have the ability to use his defibillator on him, full load and say "FATALITY"


Staff Sergeant
Posts: 617
Joined: 27 May 2009

      Posted: 28 Sep 2010 13:00 Profile Norway

=IK=Doba= wrote:

I was thinking more of the lines of an M16 light load, no nades of any kind and only a few rounds so that like viking said he could run faster than most..
reason why I think he should have some sort of a gun over a simple pistol is that your average AA3 player will overlook the position if its ONLY a medic position.. people still want to shoot and kill

that would not work so well because: lets say the medic uses m4, light, so he has 1 mag and 2 smokes. one of his buddies dies, he picks up 6!!!! mags or 3 mags, It doesent matter if he starts with one mag, it's easy to find more. espessialy if he keeps together with his teammates. (which he should.)

Accolo usque ab beo
I say Yal Yal


Private First Class
Posts: 193
Joined: 07 Jun 2008

      Posted: 03 Oct 2010 18:33 Profile

figured i may as well post this up for all to see
1.Education/certification required (where education was recieved)
2.How long does it take to earn certification?
3.Why you chose profession?
4.Best thing/worst thing about profession
5.Please describe a typical work day (might be a tough one for you)
6.Average salary for 68W
7.Percentage of females/males (are women allowed to be 68w's yet?)
8.average age of 68w
9.average retirement age

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Posts: 356
Joined: 09 Aug 2010

      Posted: 04 Oct 2010 15:03 Profile United States

It's important to note, with this post more than any other so far, that this is my personal, fallible response and IN NO WAY represents a concrete, certified factual statement on the army or the company/studio I work for. If you're looking for reliably factual information pertaining to career choices or the army in general, you need to get your answers from an official source.

1. To enlist in the Army as a 68W Health Care Specialist, you have to pass the ASVAB with a "Skilled Technical" score (Gen. Science + Sum of Word knowledge and paragraph comprehension + Mathematics Knowledge + Mechanical Comprehension) of 95, and pass a physical examination at a Military Entrance Processing center. Once you enter, you'll go through Basic Combat Training, and then move to Advanced Individual Training at Ft. Sam Houston. There, you'll begin by training for and passing an EMT-Basic exam, earning your EMT-B license, and then move to battlefield specific medical skills – that means procedures that are reserved for higher level EMTs without going through everything necessary to become an EMT-I or EMT-P, such as IVs but not higher level medications. Finally, once you get to your first unit (assuming you haven’t opted for immediate Airborne, Ranger, SFAS, etc.) your PA or Doctor assumes responsibility for you and your skills, and may or may not teach you procedures beyond what AIT gave you.

2. The EMT phase of AIT took 6 weeks, if I remember correctly, while the follow-on skills and integration phase was 4-4 ½ months. I’m rounding here, because I honestly don’t exactly remember.

3. I chose this profession because I was interested in how the human body works as well as helping to protect soldiers abroad. I have very close friends in other combat roles, so it was a personal issue to me to be the guy that helps bring them home. There are also several options for skill growth; you can become certified as a more qualified EMT-I or EMT-P, for instance, and there’s always the possibility of trying to go to Nursing, Physician’s Assistant, or Medical school to become a doctor as well.

4. The best thing about this profession, in my opinion, is the relationships you develop because of your role. It’s easy to make friends with the other soldiers, because they know you’re a smart guy that brings valuable skills to the team – but they also know that if all else fails and they get seriously hurt, you’ll be the one that’s there for them. Being the last line of defense, the last best hope, makes for some really strong bonds with your peers. The worst part of the job is – just like in civilian medicine – when things go wrong. When you’ve done everything you can and there’s no way you could’ve been faster, you’ve done everything right…but things go wrong for the patient anyway. When a basketball player has a bad game, he can shrug it off and try next time – the only person who really suffered is him and in reputation only, really. But when you see someone else pay dearly for what you must assume are your mistakes, it’s not easy to just “shrug it off”. A corollary to this is that, rightly so, your supervisors go over what happened with a fine tooth comb to see what went wrong and where you could’ve done something better – it makes perfect sense and it’s only going to lead to better medics in general, but you can’t help but feel like your failure is being rubbed in.

5. A typical work day in garrison starts with sick call or Physical Training – some medics get tasked each morning with seeing soldiers who have illnesses or medical conditions that they need to see a doctor or PA about, and they get ‘screened’ by us to see who we can treat at our level. The other medics, or the entire platoon if there aren’t many soldiers at sick call that morning, will go running, do push-ups, carry drills…any number of physically strenuous activities designed to keep you in shape. After that, it’s mostly training (which spans the gamut – new procedures, old procedures, triage, room clearing, medications, etc.) or maintenance. Maintenance can include your aid bag, your vehicles, your weapons, your aid station, etc. If training has filled most of the day and there isn’t much else left, generally you’ll fall back on physical training in some form (many times that means combatives – hand to hand grappling).
In theater…there really isn’t a ‘typical’ work day. If you’re tasked with a combat unit, you’ll maintain your guys’ health with preventative measures and execute combat missions as a member of their combat element. If you’re in an aid station or Combat Surgical Hospital, you’ll probably spend your time maintaining inventory and equipment, training, treating minor injuries and conditions, and making sure you’re prepared for anything from a truck full of casualties to an all-night mass casualty incident.

6. The average salary for a 68W is based on rank, as is just about any MOS in the army. I’m honestly not sure what it is currently – it looks to be, from what I can find, anywhere from $1447/mo to 5112/mo.

7. There are more male 68W soldiers than female, but I’m willing to bet that there are more female 68W’s than any other MOS. The one distinction I can think of is that, generally speaking, female medics are more likely to get assigned to an aid station or CSH than a combat unit. That isn’t to say that female medics aren’t going to be allowed into a combat role with a unit, but it’s unlikely that they will be assigned to a unit permanently the way I was as opposed to being ‘leased’ on a per-mission basis.

8. Most of the 68W’s I worked with were in their early 20’s. There were higher ranking 68W soldiers that were older and were working in more supervisory roles, as is necessary – a platoon must have a Platoon Sergeant, after all. However, most of the First Sergeants or Sergeants Major I saw in functional battalion-level roles were from other MOS’s. I suspect that most 68W’s at those ranks are working in training or doctrine roles, rather than leading deployable companies and battalions. The ability to move into more specialized medical roles like nursing, radiology, or Physician’s Assistant may account for this, as an infantry soldier is basically an infantry soldier until he switches his MOS.

9. I honestly don’t know what the average retirement age for a 68W is, but enlisted soldiers can retire with benefits from the army after 20 years continuous service. You can leave (barring stop-loss or a similar issue) the army as an enlisted soldier when your term of enlistment is up, but you will not retain your px privileges, health insurance benefits, etc. unless you are medically discharged at a certain percentage of disability or a similar “special case” scenario. The safe answer is 20 years, though many soldiers continue to serve several years after that.

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The preceding has been in no way, shape, or form a promise, an official statement, or representative in any way of the Army, the AGP, or the AA community.


Staff Sergeant
Posts: 617
Joined: 27 May 2009

      Posted: 04 Oct 2010 15:29 Profile Norway

nice read as allways doc, Very Happy


Private First Class
Posts: 193
Joined: 07 Jun 2008

      Posted: 04 Oct 2010 19:10 Profile

thank you doc. looks like you just helped me earn an a


Posts: 1
Joined: 20 Oct 2010

      Posted: 20 Oct 2010 17:09 Profile United States

Doc, your activity here is very pleasing, considering that I'm concerned that AA3 won't last if it doesn't continue updates. Very Happy

From my own experience, I've felt that medics generally lacked the credit that they deserve in video games (even by game standards). They generally save a team long enough to win, but rarely get credited for the service they performed. Medics should not be an asset to a player that wants to go out and kill the opposition. Personally, since I am one of the less-capable combatants in America's Army, I dedicated myself to covering my teammates' backs and applying medical aid when needed to earn my points. Not to make it sound like my way is the best way, but I feel that the medic in AA3 should be something along those lines. They can be an extra set of eyes, but not necessarily the set of eyes that looks down the ironsights. Players should get extra teamwork points by staying close to the medic as well as vice-versa.

In terms of game-play, this was what I was thinking while reading this thread. I was disappointed that the ability to drag teammates to safety was not available, but medics realistically should not be the only ones that could do that. Anyone can grab the drag handle and pull a wounded (incapped in-game) soldier to safety, but the medic should obviously be the best when it comes to applying aid. They should be faster at applying medical aid (since that's what they are there for), revive teammates faster, and perhaps even reverse the damage caused by blood loss in the form of reduced loss of movement speed or aiming. I liked that the "healing" system does not actually restore a wounded soldier's health, and that should not change for the medic. The medic should also not have a rifle to emphasize their support role, and have a pistol with sufficient magazines instead. But, the medic should keep his weapons sheathed in order to make it clear that he is a medic and prevent accidental ROF by the OpFor. A medic band on the arm should also make it clearer. I also agree that medics should be limited to one per squad, to emphasize the need for a squad to keep its medic safe.

Hope this brings some ideas for the dev team, even though the medic specialization is not on the top-priority list. Cheers!

William Brennan

Posts: 23
Joined: 17 Nov 2010

      Posted: 19 Nov 2010 15:11 Profile United States

Having med specialization not on the high priority is screwing me over bigtime Sad I'm horrible at combat, the only thing that keeps me playing is the ability to heal friendlies, which I did in aa2. I'll keep playing for now so I can level up, so I can get the first pick of medic class once it comes out.

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Join Eagle Squad! http://eaglesquadaa3.proboards...dex.cgi


Posts: 4
Joined: 22 Nov 2010

      Posted: 23 Nov 2010 15:04 Profile United States

Thanks for your service, Doc. People like you have saved the lives of my friends and family, and might one day be the reason I can come home to my own family.

~ Tee

West Virginia Army National Guard Veteran (2005-2011)
TF Mountaineer - Op. JumpStart (Border Patrol Operations)
249th Army Band (Trumpet/Euphonium)


Private First Class
Posts: 64
Joined: 26 Jan 2009

      Posted: 07 Feb 2011 09:38 Profile Poland

[Dev]Doc wrote:

To help with some of this debate: soldiers WILL NOT knowingly fire on opfor medical personnel.

Medics are priority.

I wont allow a medic, to treat injured enemy, so he can get up, and cause danger.

I love shooting them, once I shot one guy with SDM, medic came to heal him, and another enemy, to I guess protect medic. I shoot that guy again, and injured both of them Very Happy. They run to fast.

Write something, about your combat experiences.

Pipeline - Worst map of all Americas Army maps.

 Life of a 68W, or: How I learned to love the balm 

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