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 HUMMWV must stay alive?????? 
 

=oXo=Rooster

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Posts: 4
Joined: 18 Jan 2010

      Posted: 18 Jan 2010 23:06 Profile


so I am hoping for some help on this and hope that it is even possible. I want to start my coop map with 5 hummwv and make it so that one of them MUST make it to a check point that wins the round BUT on the way the soldiers must stop for other OBJs on the way. there would be many OBJs that must be completed PLUS the hummwv make it to the end alive. could some one please help me with this.

thanks for your time.

=oXo=Rooster

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Posts: 4
Joined: 18 Jan 2010

      Posted: 19 Jan 2010 14:50 Profile


=oXo=Rooster wrote:

so I am hoping for some help on this and hope that it is even possible. I want to start my coop map with 5 hummwv and make it so that one of them MUST make it to a check point that wins the round BUT on the way the soldiers must stop for other OBJs on the way. there would be many OBJs that must be completed PLUS the hummwv make it to the end alive. could some one please help me with this.

thanks for your time.



update:

I have done a search on this and could not seem to fine any info on it .

=oXo=Rooster

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Posts: 4
Joined: 18 Jan 2010

      Posted: 11 Feb 2010 21:04 Profile


ok so is aa2 dead or what?????

={KTS}=DELTATHUND3R

Sergeant
Posts: 365
Joined: 21 Aug 2006

      Posted: 13 Feb 2010 05:08 Profile


Hi matey..
Sorry i should check down here more often....Im not sure what exactly you need....Im abit rusty with aa2 eddy but this might help..
If its simply adding hummers too a course...add AGP_Triggerobjectives along the route and AGP_carryObjectives..
use Border map and snakeplain as refrence as ways triggers and objectives are set up.
Snakeplain has the Hummers u need... Border has carryobjectives..maybe u want players to stop jump out and pik up an item..
Or if you simply want players in hummers too pass certain points just use triggers...Or volumes.
Good luck creating your map..
If you need help try maappers.com..maybe one of the fellas can give ya a hand..

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=oXo=Rooster

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Posts: 4
Joined: 18 Jan 2010

      Posted: 21 Feb 2010 16:15 Profile


thanks a lot for your reply. i will check out the site..


again thanks

Chalis32

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Posts: 12
Joined: 11 Apr 2010

      Posted: 11 Apr 2010 15:00 Profile


good luck on your map sounds very intresting


 HUMMWV must stay alive?????? 
 

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