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 AA3.0.6 Update Released 
 

Phoenix

Army Project Team
Army Project Team
Posts: 1548
Joined: 05 Jun 2002

      Posted: 07 Sep 2009 17:20 Profile United States


We are pleased to announce the release of the latest update for AA3. This 1.24 GB update addresses many issues identified through testing and your feedback. We have addressed training freezes, Teamspeak3, primary weapon problems and more.

AA3.0.6 Release Notes

Training

  • Corrected error that sometimes resulted in hangs when starting
    training missions
  • Fixes single player sprint/dive failing to bring back weapon after
    grenade toss
  • Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it
    easier to understand when the player is doing it correctly
  • Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it
    disappears sooner so the reappearance of it on a second hit is more obvious
  • Addressed issue where firing rounds in AIT SDM early would prevent
    the player from completing AIT SDM
  • Fixes incorrect colors on correct/incorrect text on the CLS AAR
  • Fix for close menu and double menus in training levels
  • CLS AAR now shows the CLS achievement if earned
  • SDM AAR now correctly displays the hit location on the targets

Gameplay
  • TS3 voice rules now work correctly after map rotation
  • Corrected issue where mission success wasn't reporting properly if
    you weren't alive at the end of the round
  • Restored incapacitated ROE handling so shooting incapacitated
    players again will give you ROE violations
  • Grenadier role fixed so the M83 smoke grenades will appear in the
    role selection screen
  • Medic treatments will work when victim is within a vault mantle
    volume without triggering the vault mantle action
  • Client will now cleanup old stat cache files on start up
  • Removes "player didn't play in round" server logging message
  • All grenades will now properly display for all class types
    appropriately
  • Fixes weapon vanishing when player crouch/slides after a grenade is
    thrown
  • Fix for going prone weapon vanishing after grenade toss
  • Setting "Brightness" now saves properly
  • Added numerous Server Browser enhancements for performance
  • Activates primary weapon after sprinting if player no longer has a
    weapon
  • Weapon is now unzoomed/lowered when changing weapons
  • Fixes touching M714 smoke round so it no longer gives impact damage
    if it has no velocity
  • Interrupted reloads now return to the previous weapon fire mode
  • Fixes issues related to loadout at spawn
  • Fixes leaning players not being able to be hit in the head
  • Fix for grenades incorrectly triggering overpressure effects
  • Rounds are now locked to 6 rounds plus an optional OT round. Final
    round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
  • Fixes issue in some AARs that were displaying the incorrect rank
  • Fix for being stuck in ACOG 4x zoom when using breath control
  • Fix for battle planner Area of Operations losing functionality in
    lower areas of map
  • M249 reload should be corrected for soft bag ammo
  • Fixed CLS treatment menu so it should always appear (when
    appropriate)
  • Players will no longer be kicked for an "Early ROE Kick" when
    killing an enemy player in the "early roe kick" period at the start of the round
  • Adds logging of PB kick messages to AA3Launch.log on the client and
    modifies message box to reference log file
  • Potential fix for SL's (or VIP) not properly spawning when the
    Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
  • Fix for enemy secured count not being included with enemy confirmed
    in Mission AAR
  • Fix in settings -> interface -> chat box for players choosing a
    message type that is already used in another area so now they switch locations
  • Multiple fixes to interrupting weapon reloads. Interrupted reloads
    should no longer allow you to fire while reloading or meleeing
  • Fixed graphical glitches where the reload animation would continue
    to play even after canceled, or where the m249 bullet chain would become detached after an interrupt
  • Fixed killing self with grenade so it no longer sends you to
    Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
  • Corrected first deployment cinematic
  • Fixes for enemy neutralized per round counter(and other round
    counters) not resetting every round
  • Kill/Death Ratio UI display now rounded to the nearest tenth
  • Fix for quick weapon swap inconsistency
  • Soldiers incapacitated with raised sights now lower their sights
    prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
  • Preplanner objective buttons should no longer be off the edge and
    not be able to be clicked
  • Melee and M320 incapacitations should now count correctly
  • Radial menus should no longer interrupt firing until they fade in
  • Fix for VIP being incapacitated with no live teammates not awarding
    objective points as well as mission ending
  • Fix for melee working through walls if enemy soldier up against
    opposite side of wall
  • Modified appearance of CTT background
  • Fix for players being pushed to wrong walk speed state after
    transitioning between raised sights up and sprinting. Now restores previous state correctly
  • You can now use the middle mouse button for reloads and mouse
    button input is cleared when the radial menu appears
  • Fix for VIP who is incapacitated and then later secured or
    confirmed not triggering the VIP victory
  • Fixes door sounds to work in multiplayer
  • Fix for end of round AAR not always showing the correct winning
    action player
  • Fix for TAH briefing not having correct text
  • Fix for FOV not right after being incapacitated if player was holding breath when they were incapacitated
  • Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
  • Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
  • Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)

Stats & UI
  • Rank display corrected
  • Fixes advanced rifleman related achievements so SL's and FTL's are
    considered advanced rifleman and can earn the achievements
  • Fixes maximum length of player or soldier name issues
  • Adjusted the soldier overview statistics
  • Fixes exploit relating to disabling fog by disabling
    FloatingPointRenderTargets in the INI
  • Stick to the plan achievement fixed
  • Soldier achievements should never overflow the maximum actions
    required to earn an achievement in the Achievements UI
  • Several achievement rules corrected
  • Corrects Advancement Points not being awarded properly for
    completing training missions
  • Adds messaging when achievements are earned on server without
    enough players
  • V for Victory scoring rules corrected
  • Account linking should now work
  • Account settings page now has very brief instructions on using the
    "unit information" (clan) tag field
  • Account settings should no longer show old information if player
    logs out and then creates a new account or logs in with a different account
  • Login button should once again be highlighted
  • Video Settings resolution selection should work better now
    (drop-down controls were replaced with better controls)
  • Map vote functionality restored
  • Vote kick UI now has room for all player names
  • Fixes for when vote kick target leaves server - - the vote kick option
    now fades out
  • Settings UI: Modified the way the Accept and Cancel buttons
    highlight and change state to avoid player confusion
  • Settings UI: Resolution adjustment for 4:3 ratios now work properly
  • Fixed several menu issues that could result in locking movement
    (or not locking movement)
  • Vanishing angled brackets (greater than/less than symbols) no
    longer hide the players name
  • Support for joining a server from the aa3game.exe command line (use
    format "+connect <IP Address>" and optional "+password <password>"). You will still need to log into the game but immediately after logging in you will join the specified server
  • UI corrections to several Army information pages
  • Fixes several Mission Completed scoring rules which will now allow
    the various distinguished role achievements to function properly
  • Fix for group handling logic so players in multiple groups have
    their groups prioritized
  • Added message sent to all players if 3 or fewer players are on
    teams so they know scoring won't count
  • Fix for account settings profile update data saving/updating so
    that you can navigate away from and back to the menu and see your changes without having to login again

Missions
  • VIP standard loadout on Impact now has the correct number of
    magazines
  • TAH volume on Impact can no longer be taken from below the building
  • Impact now has a moving Firescout
  • Fixed Impact level exploit where players could prone/crouch their way out of world
  • Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn

Admin & Misc
  • In game IRC now sends the game version in the link
  • Several support and community page links corrected
  • New Authentication SDK with several fixes
  • New MBS SDK with several fixes and performance improvements
  • Fix for the PB kick when the player has PB intentionally disabled
    corrupting the player count on the server
  • Updated the OpenAL DLL's included with the game to the latest from
    Creative
  • Fix for Alt-Tab crash when using Vista (or DX9 in general)
  • Fix for performing radial menu action leaving left mouse button in
    pressed state
  • Admin communications console commands should now work correctly
  • Server admins can no longer pick a team and no longer appear in the
    team select list
  • Administrators no longer need to enter the GamePassword on locked
    servers if they use the correct AdminPW
  • AdminRemovePlayerAdmin response message corrected

Download the new AA3.0.6 update through either Steam or Deploy now!

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IronWarrior

Volunteer
Volunteer
Posts: 2175
Joined: 16 Apr 2006

      Posted: 10 Sep 2009 13:59 Profile United Kingdom


Yay. Very Happy

/begin the storm

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bachirn

Staff Sergeant
Posts: 581
Joined: 18 Apr 2008

      Posted: 10 Sep 2009 14:09 Profile Lebanon


WOW !! 3 GB :O

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AKA [SF]3L-D1ABL0
The_Unbelievable:"exactly like bachirn said it"

longjon76

Veteran
Veteran
Posts: 5079
Joined: 27 Aug 2004

      Posted: 10 Sep 2009 14:13 Profile United States


Outstanding! Can't wait to get home and DL it.

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dispatcher

Private
Posts: 29
Joined: 01 Nov 2005

      Posted: 10 Sep 2009 14:13 Profile


Two different Deploy Client on different physical machines said:
Package Controller Exeption: Die Eingabezeichefolge hat das falsche Format

(it means: Input string was not in a correct format)



Last edited by dispatcher on 10 Sep 2009 14:15; edited 1 time in total
Eddie[1CD]

Private
Posts: 36
Joined: 05 Jul 2009

      Posted: 10 Sep 2009 14:14 Profile


Question:

Do these 3 gigs of data completely rewrite the gaming code, or are these updates for installing a new game from scratch?

Example:
1) AA 3.0.5 currently takes up X amount of space. The 3.0.6 update adds another 3GB of data on top of that.
2) AA 3.0.0 to 3.0.6 is a 3GB download. All game data.

Thanks.

(And you guys have been doing a great job with AA3. Keep that highspeed stuff up.)

_____________________
U.S. Army, MOS 19D20, Cavalry Scout
Sergeant 1 AUG 2001 - 1 AUG 2005

(CSC)Treglis

Private First Class
Posts: 131
Joined: 16 Sep 2006

      Posted: 10 Sep 2009 14:15 Profile Czech Republic


dispatcher wrote:

Two different Deploy Client on different physical machines said:
Package Controller Exeption: Die Eingabezeichefolge hat das falsche Format



Same here, except the message is in czech language Smile

Steam works, slow, but works.

EDIT: DC up and running and running fast ;)

_____________________

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Last edited by (CSC)Treglis on 10 Sep 2009 14:23; edited 1 time in total
Fodder4U

Moderator
Moderator
Posts: 2457
Joined: 01 Aug 2002

      Posted: 10 Sep 2009 14:20 Profile United States


Great news!

I can imagine the DL speeds may be a bit slower for the next couple days but should speed back up after more people have updated. Can't wait to get home from work and get mine started!

Oth.Louis

Private
Posts: 41
Joined: 20 Oct 2008

      Posted: 10 Sep 2009 14:24 Profile Poland


Great news

M.Carter

Private First Class
Posts: 231
Joined: 20 May 2007

      Posted: 10 Sep 2009 14:25 Profile United Kingdom


lol that must be one of the longest fix lists ive ever seen, nice to see some of the more urgent bugs have been taken care of

!EuroSpy!

Recruit
Posts: 8
Joined: 16 May 2009

      Posted: 10 Sep 2009 14:27 Profile Portugal


"This 3 GB update"
My DC shows ~1.2GB. Confused

Anyway, thx for the update. Very Happy



Last edited by !EuroSpy! on 10 Sep 2009 14:38; edited 1 time in total
}TVA{Bill

Sergeant
Posts: 276
Joined: 28 Jul 2006

      Posted: 10 Sep 2009 14:27 Profile


Eddie[1CD] wrote:

Question:

Do these 3 gigs of data completely rewrite the gaming code, or are these updates for installing a new game from scratch?

Example:
1) AA 3.0.5 currently takes up X amount of space. The 3.0.6 update adds another 3GB of data on top of that.
2) AA 3.0.0 to 3.0.6 is a 3GB download. All game data.

Thanks.

(And you guys have been doing a great job with AA3. Keep that highspeed stuff up.)




more than likly it REPLACING not ADDING most of the gigs

Critical.Hurt

Sergeant
Posts: 414
Joined: 30 Oct 2004

      Posted: 10 Sep 2009 14:27 Profile France


jeez 3gb god help me

P.S i am still really really really grateful for this awesome update/bug fixes

tonysdg

Recruit
Posts: 19
Joined: 05 Aug 2008

      Posted: 10 Sep 2009 14:33 Profile United States


Thanks devs! Much needed updates....you guys (and gals) rock!!! Cheesy Grin

_____________________
From this day to the ending of the world,
But we in it shall be remember'd;
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother...
-Shakespeare, King Henry V

xan1965

Private First Class
Posts: 175
Joined: 21 Nov 2008

      Posted: 10 Sep 2009 14:37 Profile Brazil


Sir, yes Sir.

HOOAH


XAN - RAV3N

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 AA3.0.6 Update Released 
 

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