Forums

Username:  

Password:  

       
Login Help

  LATEST POSTS  
 
America's Army Launc..
Learning BASICS of A..
can u give us hints ..
AA3 New Patch Releas..
Better Realism Alter..

Keywords:
 

More search options

  HOT TOPICS  
 
Come Back Stories..
Community Sites
AA3 Easter Egg's
Server Admin Info
» See more topics
  

    Page 1 of 2        Next Page »  

 [BETA] Custom SF pip Map based on 3.0 
 

Yoda[AON]

Private First Class
Posts: 137
Joined: 05 Apr 2008

      Posted: 02 May 2009 16:12 Profile United States


I made a custom SF Pip map based on SS of the upcoming SF PIp in 3.0

Server IP 68.232.162.173:1716

LINK TO MAP http://files.filefront.com/Pip...fo.html

one thing i was not able to do is edit the terrain or paint the terrain to look like the terrain in the SS for 3.0

I was also not able to edit the buildings and add the Ski lights into the roofs of the building.

_____________________
Embedded Image
Embedded Image

Yoda[AON]

Private First Class
Posts: 137
Joined: 05 Apr 2008

      Posted: 02 May 2009 23:57 Profile United States


Some SS

Embedded Image

Embedded Image

Embedded Image

Embedded Image

Embedded Image

A4H-$^D3@T}{^$^PP

Recruit
Posts: 4
Joined: 06 Oct 2008

      Posted: 03 May 2009 00:34 Profile


so the graphics still blow sigh

Franzuu

First Sergeant
Posts: 2056
Joined: 09 Jul 2007

      Posted: 03 May 2009 06:09 Profile Estonia


In 3.0 the CP is still there. I remember seeing that in one of the screenshots.

_____________________
Embedded Image

Yoda[AON]

Private First Class
Posts: 137
Joined: 05 Apr 2008

      Posted: 03 May 2009 10:01 Profile United States


its there its just off to the side like in the 3.0 SS the SS above just dosnt show the side that the CP is on

Yoda[AON]

Private First Class
Posts: 137
Joined: 05 Apr 2008

      Posted: 04 May 2009 19:01 Profile United States


i will have an updated version out soon with some better SS, i have added ES2 aspects and just working out some other small details as well as trying to fix the terrain issues (color and type of terrain) as well as not being able to get the ski lights to stick, terrain gets deleted when ever i hit build all, any help with this would be nice.

as with all things work in progress, any ideas or constructive comments always helpful.

Yoda[AON]

Private First Class
Posts: 137
Joined: 05 Apr 2008

      Posted: 04 May 2009 23:58 Profile United States


Here is the third version of the map a lot of updates

LINK http://files.filefront.com/Pip...fo.html

, and below are some SS i was able to change a lot of the terrain.

Embedded Image

Embedded Image

Embedded Image

Embedded Image

Embedded Image

Embedded Image

Embedded Image

Embedded Image

tk.Archer

Private First Class
Posts: 64
Joined: 25 Mar 2007

      Posted: 05 May 2009 00:33 Profile United States


I'm kinda interested to check it out. This shows promise.

151Alpha

Sergeant
Posts: 405
Joined: 12 Oct 2006

      Posted: 05 May 2009 01:53 Profile Japan


Hey Yoda. Looks nice.
Actually it seems dark. Add Sunlight will be good.

_____________________
Embedded Image

151Alpha

Sergeant
Posts: 405
Joined: 12 Oct 2006

      Posted: 05 May 2009 02:26 Profile Japan


Nevermind...It looks evening map Cheesy Grin

Monica

Private First Class
Posts: 70
Joined: 22 Apr 2009

      Posted: 05 May 2009 03:01 Profile Afghanistan


I suggest you upload it to the Mission Depot, it will be Authorized in no time and hopefully will become official.

good luck

Yoda[AON]

Private First Class
Posts: 137
Joined: 05 Apr 2008

      Posted: 05 May 2009 08:20 Profile United States


still working out some bugs and still have to finish some small detail work, etc...

its supposed to be a pre dawn raid, or thats what i was going for. As the sun comes over the mountains the attack begins, which is something we do in the army, attack the enemy before the sun comes up.

Needs more trees, lighting, and static meshes, to add to the detail and feel of the map i think. It plays alright, a lot like normal SF Pip, however i add ES2 to it, so it makes it a little difrent. Thanks for the help Alpha and to the others with ideas and suggestions on how to improve the map

Franzuu

First Sergeant
Posts: 2056
Joined: 09 Jul 2007

      Posted: 05 May 2009 09:47 Profile Estonia


There are those oil thingies on aa3 pipe If i remember correctly they are in Dusk too.

Sn@k3Fst

Private
Posts: 37
Joined: 23 Mar 2009

      Posted: 05 May 2009 09:56 Profile Italy


seems nice, i'll download soon
Cheesy Grin

_____________________

Salus Rei Publicae Suprema Lex Esto

Embedded Image

TitanTree

Private First Class
Posts: 90
Joined: 11 Jun 2008

      Posted: 08 May 2009 04:49 Profile Australia


Nice project its coming along well mate.

_____________________
Embedded Image
Embedded Image


 [BETA] Custom SF pip Map based on 3.0 
 

    Page 1 of 2        Next Page »  

  

Jump to: