Forums

Username:  

Password:  

       
Login Help

  LATEST POSTS  
 
America's Army Launc..
Learning BASICS of A..
can u give us hints ..
AA3 New Patch Releas..
Better Realism Alter..

Keywords:
 

More search options

  HOT TOPICS  
 
Community Sites
AA Challenge Winner
Training Missions
AAMP Launches!
» See more topics
  

    « Previous Page        Page 2 of 9     
  Page Jump        Next Page »  

 Answers from DEVs - end of campaign 
 

shizoku24

Staff Sergeant
Posts: 696
Joined: 13 Jul 2008

      Posted: 29 Nov 2008 14:30 Profile


OK, ammo, binocular, NVG, nades, weapon mods, .........................all that stuff bouncing around while your running must sound fun right?

_____________________
Embedded Image
"No battle plan survives contact with the enemy" - Colin Powell
"thats why god gave man guns and scopes ." -Shizoku24

Bertram

Private First Class
Posts: 237
Joined: 05 Dec 2007

      Posted: 29 Nov 2008 14:56 Profile United States


There was ony one page in the interview right?
Or did I miss a page?

_____________________
<3 )~ Oh Noes! A mouse!

Bertram

Private First Class
Posts: 237
Joined: 05 Dec 2007

      Posted: 29 Nov 2008 14:56 Profile United States


There was ony one page in the interview right?
Or did I miss a page?

Tantalis

Private First Class
Posts: 77
Joined: 12 Apr 2007

      Posted: 29 Nov 2008 15:12 Profile


My heart got crushed a little when I saw that bridge would be returning.. great now every other map will be underplayed. D:

-Zait-

Veteran
Veteran
Posts: 1553
Joined: 10 Jan 2004

      Posted: 29 Nov 2008 16:01 Profile United States


-Freek- wrote:



but if u give 3 choices or reloading...everybody will just use the fastest way to reload.....



Which since it removes the magazine from your inventory will probably remove any remaining ammo in that magazine.

_____________________
Click to see my status:
Embedded Image
I'm only disagreeing with you because you are wrong.

LT_Koblinsky

Veteran
Veteran
Posts: 1103
Joined: 13 Nov 2008

      Posted: 29 Nov 2008 19:33 Profile United States


what about the SAW ammunition, that can get really heavy, really fast.

ppl that run n' gun with the SAW won't take much ammo, but people that use it to lay suppressive fire need a lot more.

-=[VGO]=-Bart^

Private First Class
Posts: 94
Joined: 19 Nov 2004

      Posted: 29 Nov 2008 20:14 Profile


hmmm, that means I can spam... err I mean suppressive fire with even more magazines, sounds fun!

TheForce

Private First Class
Posts: 213
Joined: 06 Mar 2004

      Posted: 01 Dec 2008 02:34 Profile United States


hmm, it sounds like the Unreal Engine is limiting them. The engine is built for CQ DM style games, whereas many fans desire the exact opposite from a realistic military FPS. In order to really reach their full potential and top the other games in their category I think they'll need to use a different engine.

_____________________
Honor & Valor

McLovin

Private First Class
Posts: 225
Joined: 09 Oct 2007

      Posted: 01 Dec 2008 11:00 Profile United States


Why must they bring bridge back with 3.0? Its bad enough on 2.0..

*sigh*

Atleast we have pipeline. Im gonna miss hospital tho.. Sad

-VVaFFenPanZZeR-

Staff Sergeant
Posts: 556
Joined: 20 Sep 2008

      Posted: 01 Dec 2008 11:10 Profile United States


McLovin wrote:

Why must they bring bridge back with 3.0? Its bad enough on 2.0..

*sigh*

Atleast we have pipeline. Im gonna miss hospital tho.. Sad




Aside from new players coming into this game, Bridge is the most played. Thats why they are bringing it back. I'm thinking 90% of the original players, I.E. myself, want bridge in 3. Why bash it and say not to add it? Its not going to take up alot of file space, you dont have to play it if you don't want to.

Bottom line, obviously the Dev's realized the majority want it back, so its back.

Btw Hospital is a slanted map if you ask me. To many points for doing nothing.

_____________________

Embedded Image

"If you want peace- Prepare for War."

Bridge Crossing Northeast H.A.L.O.

TheForce

Private First Class
Posts: 213
Joined: 06 Mar 2004

      Posted: 01 Dec 2008 17:43 Profile United States


Bridge is way too linear, but yeah a lot of people did play it.

Shadow_Justice

Sergeant First Class
Posts: 1390
Joined: 13 May 2006

      Posted: 01 Dec 2008 17:47 Profile United States


They haven't specified which Bridge is it! I'm betting that it's Bridge SE! I believe using modular M4s and M16s won't be a problem with gameplay like the original Bridge!

W@@dy

First Sergeant
Posts: 2517
Joined: 12 Nov 2007

      Posted: 01 Dec 2008 18:59 Profile United States


Shadow_Justice wrote:

They haven't specified which Bridge is it! I'm betting that it's Bridge SE! I believe using modular M4s and M16s won't be a problem with gameplay like the original Bridge!


Probably. Personally, I wouldn't mind Bridge SE, it's still Bridge, and offers a bit more than Bridge.

[HQR]Joe Gunn

Sergeant
Posts: 354
Joined: 22 Sep 2002

      Posted: 01 Dec 2008 21:16 Profile United States


TheForce wrote:

hmm, it sounds like the Unreal Engine is limiting them. The engine is built for CQ DM style games, whereas many fans desire the exact opposite from a realistic military FPS. In order to really reach their full potential and top the other games in their category I think they'll need to use a different engine.



WORD!

This game has a perspective not found in other games. That is why I still play it.

I admit I haven't read all the posts on this but is it possible to have an M4 and select ammo for the SAW so you can bring it to the SAW gunner and drop it there? Training said you could carry a JAV missile to support the opporator who can only carry one. I sure would like to see things like that to encourage team play.

Years ago I had suggested here somewhere that they award points exponentially for all the teamates pressent when reaching the objective to encourage medics to do their job and for players to actually care about their mates living to the end of the round. Right now the team ethic is like Japs defending Iwo Jima. Just keep running at the enemy and hope someone on your team is alive at the end of the round. I think the real Army is a bit more geared towards bring the whole squad back when possible.

1 player present when taking objective (or reaching extraction with objective) = 100 pts.
2 players present when taking objective (or reaching extraction with objective) = 200 pts. each
3 players present when taking objective (or reaching extraction with objective) = 300 pts. each
4 player spresent when taking objective (or reaching extraction with objective) = 400 pts. each
etc.etc.

_____________________
Check out my custom maps...

Raid and Evade
MOUNTAIN RAID V2
SF NIGHT RAID
CLASSIC HQ RAID

Embedded Image

TigerD7

Sergeant First Class
Posts: 1544
Joined: 23 May 2008

      Posted: 02 Dec 2008 01:07 Profile United States


W@@dy wrote:

OH YEAH! WIND BABY!
Who suggested that? Huh? Oh yeah I think I did! WOOT!


Your gonna regret that kid. Razz

ACOGs will be a big improvement on Bridge (if they are there).

_____________________
Embedded Image
Embedded Image


 Answers from DEVs - end of campaign 
 

    « Previous Page        Page 2 of 9     
  Page Jump        Next Page »  

  

Jump to: