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 [FINAL] SF Highland [Co-Op] version added Apr 26 


Posts: 405
Joined: 12 Oct 2006

      Posted: 25 Jan 2008 22:11 Profile Japan

U.S. recon Blackhawk helicopter carrying sensitive information shot down vic grid co-ord 151ALPHA.
UAV confirms both pilots alive, but a heavy enemy presence in the surrounding area.
Intel also provides that the war criminal General Abu-Raikin is in the area
and the latest report states that an armory has just been constructed.

ODA 357 will ensure the pilots' safe extraction via med-evac helicopter, secure the crash site
and sensitive information, gather further intel about the surrounding forces, destroy the armory,
and safely extract from the area. If possible, apprehend or execute General Abu-Raikin,
commencing 241545JUN05.

Company sized force equipped with various firearms, including Mosin Nagant sniper rifles,
RPG-7 anti-tank missiles, and mortar support. Armored vehicles are confirmed in the area.

Friendly Forces
Special Forces (Airborne) ODA 357.

Large river valley containing a couple villages with some cover.
The highly guarded armory is contained in a fenced off area at the top of the valley, next to an electrical power tower.

Intel Map

Get the document.

Don't forget destroy the BlackHawk.
Use thermite (or AT4,RPG).

Locate enemy safe house and capture laptop computer (build 824)

Destroy the armory.
Use thermite (or AT4,RPG).

Reach the extraction (build 824)

Objective:E (Optional)
If you can, kill this bad guy.

Pilots are escaping.
Do not engage near them.
If they were killed, you lose.

Weapons loadout (build 810)

Latest Download links

Download from RapidShare
http://[TOS Violation]/101383663/SFHighland_rc4.aao

Download from FileFront

{ES} Server : (UK) (SFHighland_rc4.aao)

The Rottweiler Server : (US) (SFHighland_rc4.aao)

CPU : Core2Duo or higher processor
Graphics : GeForce7600GT or higher graphics card

AA Mission Depot Link

Download HMMWV version
In this version, you can drive 2 HMMWVs Smile
Download from RapidShare
http://[TOS Violation]/110679912/

Download from FileFront

ZIP package. contained Tours.ini file (server side only).

-=TheShock=- Server : (DE) (SFHighland_HV.aao)

Embedded Image

Last edited by 151Alpha on 10 Jun 2008 00:42; edited 25 times in total

Private First Class
Posts: 123
Joined: 19 Feb 2004

      Posted: 25 Jan 2008 22:39 Profile United States

I love you. If I ever go to japan we gotta hook up. Cheesy Grin


Posts: 365
Joined: 21 Aug 2006

      Posted: 26 Jan 2008 00:49 Profile

Hello Alphy my friend.Just saw this thread, havent downloaded yet..Looking forward too this one.Another Alpha map mmm has too be wikked comin from you:)Smile...
Lub ya wrk Alphy..
Del Smile

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Private First Class
Posts: 123
Joined: 19 Feb 2004

      Posted: 26 Jan 2008 13:57 Profile United States

Found a bug. If your in a hummer and you go to where you have to destroy the weapons cache and the gate is closed, you can drive right through the fence. Also In my opinion I would take out the hummers, gives to much ease, also add some more ai and some more objectives, especially for that size of a map.


Posts: 2175
Joined: 16 Apr 2006

      Posted: 26 Jan 2008 15:42 Profile United Kingdom

Looks really nice, gonna go play this.

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Private First Class
Posts: 121
Joined: 04 Apr 2007

      Posted: 26 Jan 2008 17:17 Profile


Nice map!
Very hard (in fact way to hard for me Cheesy Grin )
But the Coop experts will love it !

Awesome job buddy !

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Sergeant Major
Posts: 6240
Joined: 18 Nov 2006

      Posted: 27 Jan 2008 00:18 Profile

I played a few rounds with two others in the Server and let me tell you; what a great map. Well done.

Michael "MP" Pollock


Posts: 405
Joined: 12 Oct 2006

      Posted: 27 Jan 2008 05:20 Profile Japan

Thank you so much ! !

A.K. wrote:

you can drive right through the fence.

Fix on next update.

A.K. wrote:

Also In my opinion I would take out the hummers, gives to much ease,

I can provide No-Hummer version, if someone host this map.

A.K. wrote:

also add some more ai and some more objectives, especially for that size of a map.

I already have many AIs.
Current AI "chance of spawning" is under 50%.
This is basic gameplay test version.
Finally, game difficulty will be more HARD Cheesy Grin

Thanks for your opinion buddy Very Happy


Posts: 405
Joined: 12 Oct 2006

      Posted: 27 Jan 2008 21:01 Profile Japan

Next version will be No-HMMWV mission.
Turn back to TEAMWORK Cheesy Grin


Private First Class
Posts: 123
Joined: 19 Feb 2004

      Posted: 27 Jan 2008 22:26 Profile United States

thanks, I'd love to see you make a nice Airborne coop or a map where we get inserted by heli via landing or rope rappel. Assuming that's even possible. It's safe to say I've seen you do things with AA and maps that the Dev's would of never thought possible, and that goes to show seeing how someone made Operation Shrouded Eagle fully mission capable. The harder you make it the better, more objectives or ai are still my opinion. Or make it harder to get to the objectives. As for the hummers, I'm glad their going, makes it to easy, espeically if the T62 goes down quick.


Private First Class
Posts: 135
Joined: 25 Jun 2007

      Posted: 28 Jan 2008 15:20 Profile

Hey Alpha, Had the map back and forth on our 2nd server the last few days. The Team is really enjoying it. I have to agree with the removal of the Hummers also. I'm pretty sure, after playing your other maps, that SF Highland will be a real nice challenge when you're done. The map itself looks awesome. Great work.

See ya, Kman.


First Sergeant
Posts: 3765
Joined: 09 Jul 2006

      Posted: 29 Jan 2008 13:53 Profile United States

gona play it tonight offline.


Posts: 449
Joined: 17 Nov 2004

      Posted: 29 Jan 2008 23:00 Profile

Amazing job on the map. I was playing it with AK tonight, and after ten rounds we still hadn't completed it. That's one of the things I like about Redemption - it's very hard (just like an overmatch mission should be).

I never thought Redemption would have any serious competition for the title of "My Favorite User-Created Co-Op Map" - but Highland takes the prize easily.


Private First Class
Posts: 135
Joined: 25 Jun 2007

      Posted: 30 Jan 2008 00:40 Profile

Omg, Highland has it all over Redemption. The graphics don't even compare. We wasted Redeption in no time. Way too predictable. We've had Highland on our second server for a few days and beat it several times,but it wasn't easy. I'm waiting to see the finished product and I'm sure Alpha will do it right.
Btw Alpha, I sent you a PM if you get a chance.

See ya, Kman.

PingWing / Christiaan

Sergeant First Class
Posts: 1042
Joined: 12 Apr 2007

      Posted: 30 Jan 2008 11:07 Profile Netherlands

I'll give it a try and see or I can discover some hard bugs.

By the way, Looks very nice.

Oow YES baby! I found some bugs Smile

1. (screenshot can be send by X-Fire, ad me christiaan123).
2. The gates which open when you completed be.

Put a HMMWV infront of the gates and complete objective B.
Now the tank won't be able to come out of it and it also won't shoot at the HMMWV.

3. After the gates have been opened also the Garage doors will be opened.
Now just walk trough the gates to the garage and you'll find a marker which turns around (as you might know).

4. The AMMO costs.
When a soldier is shooting on you (and you kill him) pick up his weapon and you'll see he still have 30 bullets into it.

5. Also near the gates.
Near the gates is a way which goos to the South I believe.
Now follow this road and you'll see it just ends up in nothing (WHY WOULD EVEN THE OPFOR BUILD SOMETHING LIKE THAT!!?@$%), I know they are stupid but his Smile

6. HOW the hell did those HMMWV's managed to infiltrate to there since I didn't see a road.

7. The enemy can shoot and see over great distances I don't know or you can fix this but make a max. range so they won't shoot at you when they hardly can see you.

8. The big nice yellow building in the south city has got 2 doors in front.
Badly enough, when you open them there is a wall behind it Smile

I found some other bugs but I'll give them a closer look and report them later on.

I saw one of your first versions, NICE IMPROVEMENTS dude!

 [FINAL] SF Highland [Co-Op] version added Apr 26 

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