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 Mac Server Creating Guide [12-13-05] 
 

Balthamos

First Sergeant
Posts: 3146
Joined: 31 Dec 2003

      Posted: 05 Jul 2006 13:26 Profile


Just follow this guide. Setting up a LAN server is exactly the same as a global; only one argument difference.

~Balthamos

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Red Spark

Recruit
Posts: 2
Joined: 06 Jul 2006

      Posted: 07 Jul 2006 15:39 Profile


Okay so pay more attention and see if it will work. When you say don't worry about a lan does that mean should i just type global instead of lan? Also what does myself mean (join 127.0.0.1) is that the IP im going to have to use? Also, is it easier to set up the server without useing a wireless router? Oh and so should i enter the ip i get from whatismyip.com in later in replacement of 127.0.0.1? My main problem is that it never connects the andromeda master... or so it says.

Edit: I GOT MY SERVER RUNNING IN MODE 1 on Global But not Lan...

Hoping this works = )
liljumpinjljc@gamil.com

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Edit: this always happens and i never know why

JCsComputer:/Applications/America's Army/Army Operations 2.5.0.app/system jc$ ./server-bin lan bridge.aao ini=server.ini
Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: bridge.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
No localization: Engine.Progress.LoadingMap (int)
Missing Class Class Editor.TransBuffer
Collecting garbage
Purging garbage
Garbage: objects: 40021->40017; refs: 505608
Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Game class is 'AGP_GameTeamObjective'
Failed to load 'Class Andromeda.AndromedaMBS': Failed to find object 'Class Andromeda.AndromedaMBS'
Failed to find object 'Class Andromeda.AndromedaMBS'
Failed to find object 'Class Andromeda.AndromedaMBS'
Executing UObject::StaticShutdownAfterError
Failed to find object 'Class Andromeda.AndromedaMBS'

History:

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 95 MByte 265 KByte 976 Bytes from HD took 64.221878 seconds (58.770107 reading, 5.451775 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down

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Balthamos

First Sergeant
Posts: 3146
Joined: 31 Dec 2003

      Posted: 07 Jul 2006 22:51 Profile


If it works as global, then it should work as LAN.

Also, when I said "join yourself (127.0.0.1), that means to join the server you just created. 127.0.0.1 is your computer, no matter what. You could also type in your internal IP address of that machine, but 127.0.0.1 will also give you the same desired effect.

From the looks of the log, it is trying to find AndromedaMBS, which I don't believe is required for a LAN server. You might just want to set it up as a global and just use it for LAN, since you said global worked for you.

~Balthamos

atFault

Sergeant
Posts: 383
Joined: 28 Sep 2003

      Posted: 15 Jul 2006 07:13 Profile


Red Spark wrote:


Failed to load 'Class Andromeda.AndromedaMBS': Failed to find object 'Class Andromeda.AndromedaMBS'
Failed to find object 'Class Andromeda.AndromedaMBS'
Failed to find object 'Class Andromeda.AndromedaMBS'
Executing UObject::StaticShutdownAfterError
Failed to find object 'Class Andromeda.AndromedaMBS'

History:

Exiting due to error
Exiting.



An error at that point usually means that the server can't find or can't load something when it needs to. I've never had this particular error, but it may be that a file is missing or damaged. I don't know why it would run as a global server and not LAN because global uses MBS.

If you can run it as a Global server then do that, like Balthamos suggested, and lock it so that only your LAN buddies can join.

If your network is set up properly then everyone on the LAN needs to connect to the internal IP of the computer that is hosting the game. You will only use the external IP if you are trying to connect over the internet and your port forwarding has been set up properly.

Even if a server is in LAN mode players can connect over the internet from outside the LAN. However, you must turn off authentication or else it will be trying to authenticate everyone as they try and join. With authentication off, anyone can join a game and they do not have to have done any training or have an official account with americasarmy.com. If the server runs in Global mode then authentication will be forced to 'on' and everyone will have to have an AA acount. To play online, on official servers, you must also have a current account.

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xxmeekrabxx

Recruit
Posts: 6
Joined: 26 Aug 2006

      Posted: 27 Aug 2006 23:41 Profile


I have a problem.

When I type my router's IP address into Safari, it says:

Quote:

Safari can?t connect to the server.
Safari can?t open the page ?http://xx.xxx.xxx.x/? because it could not connect to the server ?xx.xxx.xxx.x?.



What do I do?

Balthamos

First Sergeant
Posts: 3146
Joined: 31 Dec 2003

      Posted: 28 Aug 2006 00:06 Profile


Well, if you have a router, typing in the router's IP should pull up some sort of configuration screen, or at least a password prompt. If this doesn't happen, double check that the IP you put in is indeed your router's IP.

Should you still experience problems, draw out your connection flow on a sheet of paper, or walk around your house following where the connection comes from. If you trace it from your computer to the wall, you don't have a router and don't need to worry about forwarding.

Thinking of every conceivable network setup is daunting and economically unproductive, so just tell us how yours is laid out and we will see if we can't come up with some logical solution Smile.

~Balthamos

xxmeekrabxx

Recruit
Posts: 6
Joined: 26 Aug 2006

      Posted: 28 Aug 2006 15:26 Profile


Thanks for the help.

I'm pretty sure I don't have a router. What got me confused was that there was an IP address for my non-existent router in my system preferences.

So, if I don't have a router, I can just skip all the parts in the tutorial that talks about routers?

Balthamos

First Sergeant
Posts: 3146
Joined: 31 Dec 2003

      Posted: 28 Aug 2006 19:45 Profile


More or less, yes. If you have a "router IP" in your network settings, I believe this is your external IP. Someone correct me if I'm wrong. But yes, you don't need to worry about forwarding ports. All you need to worry about is opening the correct ports in Apple's Firewall (System Preferences -> Sharing -> Firewall).

~Balthamos

xxmeekrabxx

Recruit
Posts: 6
Joined: 26 Aug 2006

      Posted: 29 Aug 2006 01:54 Profile


Thanks alot. I got it to work.

One more thing:

How do you like, be admin on your own server? What console command?

Balthamos

First Sergeant
Posts: 3146
Joined: 31 Dec 2003

      Posted: 29 Aug 2006 22:28 Profile


You first have to put in the value into the ini. Then you just log in with the admin password you set in the ini. You can read other posts that talk about admin commands and such.

~Balthamos

goggles1990

Recruit
Posts: 4
Joined: 12 Sep 2006

      Posted: 12 Sep 2006 12:22 Profile


hi soz to bother you, but i get this problem:

Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: bridge.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
No localization: Engine.Progress.LoadingMap (int)
Missing Class Class Editor.TransBuffer
Collecting garbage
Purging garbage
Garbage: objects: 40021->40017; refs: 505608
Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Game class is 'AGP_GameTeamObjective'
Bringing Level bridge.myLevel up for play (25) appSeconds: 16786079.401263...
GameInfo::InitGame : bEnableStatLogging True
Resolving simplembs.armygame.com...
SCIQR: You need to set [IpDrv.SCIQR]'s 'IP' field in your .ini
SCIQR: ...otherwise, we won't talk to the Andromeda server.
SCIQR: ...Set IP to your server's public address!
IMPORTANT: Global server forcing authorization requirement.
IMPORTANT: Global server forcing authorization requirement.
GameSpyQR - IP: 127.0.0.1 port:1716 lan: 0 nat: 0
Resolved simplembs.armygame.com (216.69.161.65)
Server is running Mode 0 - Standard - Standard Game Server:
Disabling GLOBAL mode because auth reported this server as unauthorized.


it says its unauthorized, but i registered the server on my personal jacket?

please help!

Balthamos

First Sergeant
Posts: 3146
Joined: 31 Dec 2003

      Posted: 12 Sep 2006 20:48 Profile


Quote:

GameSpyQR - IP: 127.0.0.1 port:1716 lan: 0 nat: 0


Try setting this to your external IP address, with NAT : 1. I'm not too sure what it requires, but I know it's some combination of internal/external IP with NAT enabled/disabled.

~Balthamos

goggles1990

Recruit
Posts: 4
Joined: 12 Sep 2006

      Posted: 13 Sep 2006 10:00 Profile


cheers for that, i have got it showing up on the server list, however it wont let anyone join, by clicking join or opeining it with ip addy, it just doesnt respond... Sad

if you could help me it would be brilliant

Balthamos

First Sergeant
Posts: 3146
Joined: 31 Dec 2003

      Posted: 13 Sep 2006 23:35 Profile


Make sure you have all the correct ports opened/forwarded. Also, I have seen cases in which the ISP themselves do not allow hosting, so they somehow block that functionality, ultimately leading to a dysfunctional server.

~Balthamos

goggles1990

Recruit
Posts: 4
Joined: 12 Sep 2006

      Posted: 14 Sep 2006 07:18 Profile


thanks for that, i guess its my tight isp lol

cheers for the help mate!


 Mac Server Creating Guide [12-13-05] 
 

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